public HeightmapTerrainConfig(TerrainConfig configref) : base(configref) { }
public GeneralTerrainConfig(TerrainConfig configref) : base(configref) { }
/// <summary> /// Called when deserializing /// </summary> /// <param name="info"></param> /// <param name="context"></param> protected TerrainShape(SerializationInfo info, StreamingContext context) : base(info, context) { _terrainConfig = (TerrainConfig)info.GetValue("_terrainConfig", typeof(TerrainConfig)); _decorationModels = (ArrayList)info.GetValue("_decorationModels",typeof(ArrayList)); _iDecorationID = info.GetInt32("_iDecorationID"); if (SerializationHelper.HasElement(info, "_iVisibleBitmask")) _iVisibleBitmask = info.GetUInt32("_iVisibleBitmask"); if (SerializationHelper.HasElement(info, "_bVisibleInsideVisZones")) _bVisibleInsideVisZones = info.GetBoolean("_bVisibleInsideVisZones"); if (SerializationHelper.HasElement(info, "_fLODScaling")) _fLODScaling = info.GetSingle("_fLODScaling"); if (SerializationHelper.HasElement(info, "_fMirrorLODBias")) _fMirrorLODBias = info.GetSingle("_fMirrorLODBias"); if (SerializationHelper.HasElement(info, "_lodMetric")) _lodMetric = (TerrainLODMetric_e)info.GetValue("_lodMetric", typeof(TerrainLODMetric_e)); if (SerializationHelper.HasElement(info,"_iDetailTextureID")) _iDetailTextureID = info.GetInt32("_iDetailTextureID"); if (SerializationHelper.HasElement(info, "_detailTextures")) _detailTextures = (ArrayList)info.GetValue("_detailTextures", typeof(ArrayList)); if (SerializationHelper.HasElement(info, "_eLightmapSize")) _eLightmapSize = (LightmapSize_e)info.GetValue("_eLightmapSize", typeof(LightmapSize_e)); if (SerializationHelper.HasElement(info, "_bCastStaticShadows")) _bCastStaticShadows = info.GetBoolean("_bCastStaticShadows"); if (SerializationHelper.HasElement(info, "_iLightInfluenceBitmask")) _iLightInfluenceBitmask = info.GetUInt16("_iLightInfluenceBitmask"); if (SerializationHelper.HasElement(info, "_shaderFX")) _pendingConfig = (ShaderEffectConfig)info.GetValue("_shaderFX", typeof(ShaderEffectConfig)); if (SerializationHelper.HasElement(info, "_minimapTexture")) _minimapTexture = info.GetString("_minimapTexture"); if (SerializationHelper.HasElement(info, "_heightmapExport")) _heightmapExport = info.GetString("_heightmapExport"); if (SerializationHelper.HasElement(info, "_bNormalizeHeightmapExport")) _bNormalizeHeightmapExport = info.GetBoolean("_bNormalizeHeightmapExport"); if (SerializationHelper.HasElement(info, "_bExportAsEditable")) _bExportAsEditable = info.GetBoolean("_bExportAsEditable"); if (SerializationHelper.HasElement(info, "_bFastUpdate")) _bFastUpdate = info.GetBoolean("_bFastUpdate"); if (SerializationHelper.HasElement(info, "_cachedDectorIDs")) _cachedSectorIDs = (uint[])info.GetValue("_cachedDectorIDs", typeof(uint[])); else _cachedSectorIDs = null; if (SerializationHelper.HasElement(info, "_savedZoneBoxes")) _savedZoneBoxes = (BoundingBox[])info.GetValue("_savedZoneBoxes", typeof(BoundingBox[])); else _savedZoneBoxes = null; if (SerializationHelper.HasElement(info, "_bSortDetailTextures")) _bSortDetailTextures = info.GetBoolean("_bSortDetailTextures"); if (SerializationHelper.HasElement(info, "_meshExportSettings")) _meshExportSettings = (TerrainMeshExport)info.GetValue("_meshExportSettings", typeof(TerrainMeshExport)); _bBakeMode = TerrainEditor.TextureBakedView; // fall back to editor setting if (SerializationHelper.HasElement(info, "_bBakeMode")) _bBakeMode = info.GetBoolean("_bBakeMode"); if (SerializationHelper.HasElement(info, "_bIsReference")) _bIsReference = info.GetBoolean("_bIsReference"); if (SerializationHelper.HasElement(info, "_bSceneSpecificLightmaps")) _bSceneSpecificLightmaps = info.GetBoolean("_bSceneSpecificLightmaps"); // Make sure detail texture resources contain valid sector index information // (just in case an older vForge version wrote out wrong values after the terrain was resized) this.ClampDetailTextureSectorsToValidRange(); }