public override bool applyToDstImg(BTerrainQuadNode node, int x, int z, bool selectionMode, bool alternate) { BTerrainLayerContainer layers = node.mLayerContainer; BTerrainActiveDecalContainer decal = TerrainGlobals.getTexturing().getActiveDecal(TerrainGlobals.getTerrainFrontEnd().SelectedDecalIndex); bool changed = false; return(changed); }
public bool init(int decalIndex) { mDecalArrayIndex = decalIndex; BTerrainActiveDecalContainer decal = TerrainGlobals.getTexturing().getActiveDecal(TerrainGlobals.getTerrainFrontEnd().SelectedDecalIndex); SurfaceDescription sd = decal.mTexChannels[0].mTexture.GetLevelDescription(0); mDecalRadius = sd.Width / 2; mDecalWidth = sd.Width; mDecalHeight = sd.Height; return(true); }
public void computeDecalLayerAlphaContrib(int layerIndex, int minXVertex, int minZVertex) { if (layerIndex < 0 || layerIndex >= mLayers.Count) { return; } //grab our decal instance if (mLayers[layerIndex].mLayerType != BTerrainTexturingLayer.eLayerType.cLayer_Decal) { return; } float vertsToHighResPixelSpaceRatio = BTerrainTexturing.getTextureWidth() / BTerrainQuadNode.cMaxWidth; BTerrainDecalInstance dcli = TerrainGlobals.getTexturing().getActiveDecalInstance(mLayers[layerIndex].mActiveTextureIndex); BTerrainActiveDecalContainer dcl = TerrainGlobals.getTexturing().getActiveDecal(dcli.mActiveDecalIndex); //scale, rotate, translate us int h = dcl.mHeight; int w = dcl.mWidth; int nW = (int)(w * ((1.0f / dcli.mUScale) / vertsToHighResPixelSpaceRatio)); int nH = (int)(h * ((1.0f / dcli.mVScale) / vertsToHighResPixelSpaceRatio)); int tW = 0; int tH = 0; byte[] tImgResized = null; byte[] tImgRotated = null; byte[] imgDat = new byte[h * w]; imgDat = ImageManipulation.valueGreyScaleImg(imgDat, w, h, ImageManipulation.eValueOperation.cValue_Set, 255); tImgResized = ImageManipulation.resizeGreyScaleImg(imgDat, w, h, nW, nH, ImageManipulation.eFilterType.cFilter_Linear); tImgRotated = ImageManipulation.rotateGreyScaleImg(tImgResized, nW, nH, (float)(-dcli.mRotation * (180.0f / Math.PI)), false, out nW, out nH, ImageManipulation.eFilterType.cFilter_Nearest); byte[] tImg = tImgRotated; int startX = (int)((dcli.mTileCenter.X / vertsToHighResPixelSpaceRatio) - (nW >> 1) - minXVertex); int startY = (int)((dcli.mTileCenter.Y / vertsToHighResPixelSpaceRatio) - (nH >> 1) - minZVertex); clearLayerAlpha(layerIndex); //copy back to masking for (int i = 0; i < nW; i++) { for (int j = 0; j < nH; j++) { int iS = startX + i; if (iS < 0 || iS >= BTerrainTexturing.getAlphaTextureWidth()) { continue; } int jS = startY + j; if (jS < 0 || jS >= BTerrainTexturing.getAlphaTextureHeight()) { continue; } int srcIndex = j + i * nW; int dstIndex = (int)(iS + BTerrainTexturing.getAlphaTextureHeight() * jS); byte val = tImg[srcIndex]; mLayers[layerIndex].mAlphaLayer[dstIndex] = val; } } //also, walk any layers that exist above us, and subtract out their values as well for (int k = layerIndex + 1; k < mLayers.Count; k++) { if (mLayers[k].mLayerType == BTerrainTexturingLayer.eLayerType.cLayer_Splat) { for (int i = 0; i < BTerrainTexturing.getAlphaTextureWidth() * BTerrainTexturing.getAlphaTextureHeight(); i++) { mLayers[layerIndex].mAlphaLayer[i] = (byte)BMathLib.Clamp(mLayers[layerIndex].mAlphaLayer[i] - mLayers[k].mAlphaLayer[i], 0, 255); } } } imgDat = null; tImgResized = null; tImgRotated = null; tImg = null; }