private protected D3D12GraphicsMemoryBlock(D3D12GraphicsDevice device, D3D12GraphicsMemoryBlockCollection collection) : base(device, collection) { _d3d12Heap = new ValueLazy <Pointer <ID3D12Heap> >(CreateD3D12Heap); }
#pragma warning restore IDE0044 internal D3D12GraphicsMemoryBlock(D3D12GraphicsDevice device, D3D12GraphicsMemoryBlockCollection collection, ulong size) : base(device, collection) { ref readonly var allocatorSettings = ref collection.Allocator.Settings;