static VulkanGraphicsContext[] CreateGraphicsContexts(VulkanGraphicsDevice graphicsDevice, int graphicsContextCount) { var graphicsContexts = new VulkanGraphicsContext[graphicsContextCount]; for (var index = 0; index < graphicsContexts.Length; index++) { graphicsContexts[index] = new VulkanGraphicsContext(graphicsDevice, index); } return(graphicsContexts); }
static VulkanGraphicsContext[] CreateGraphicsContexts(VulkanGraphicsDevice device, int contextCount) { var contexts = new VulkanGraphicsContext[contextCount]; for (var index = 0; index < contexts.Length; index++) { contexts[index] = new VulkanGraphicsContext(device, index); } return contexts; }