public static void ProcessPacket(WorldClient Client, string Packet) { switch (Packet[1]) { case 'A': BasicHandler.ProcessBasicConsoleRequest(Client, Packet); break; case 'a': BasicHandler.ProcessBasicGeolocationRequest(Client, Packet); break; case 'D': BasicHandler.ProcessBasicDateRequest(Client); break; case 'S': BasicHandler.ProccesBasicEmoticoneRequest(Client, Packet); break; case 'M': BasicHandler.ProcessBasicMessageRequest(Client, Packet); break; } }
public static void ProcessPacket(WorldClient Client, string Packet) { switch (Packet) { case "BD": BasicHandler.ProcessBasicDateRequest(Client); break; case "GI": GameInformationHandler.ProcessGameInformationRequest(Client); break; } }
public static void ProcessPacket(WorldClient Client, string Packet) { switch (Packet) { case "DB": BasicHandler.ProcessBasicDateRequest(Client); break; case "GC1": GameCreateHandler.ProcessGameCreateRequest(Client); break; } if (Packet.StartsWith("FRGE")) { Client.hasFightMessage = true; } }