private void RegisterBuff(long ticks)
        {
            if (!HotDot.Buff)
            {
                return;
            }
            var userEntity = _abnormalityTracker.EntityTracker.GetOrNull(Target);
            var user       = userEntity as UserEntity;

            if (user == null)
            {
                return;
            }
            var player = _abnormalityTracker.PlayerTracker.GetOrUpdate(user);

            if (!_abnormalityTracker.AbnormalityStorage.AbnormalityTime(player).ContainsKey(HotDot))
            {
                var         npcEntity = _abnormalityTracker.EntityTracker.GetOrPlaceholder(Source);
                PlayerClass playerClass;
                if (!(npcEntity is UserEntity))
                {
                    playerClass = PlayerClass.Common;
                }
                else
                {
                    playerClass = ((UserEntity)npcEntity).RaceGenderClass.Class;
                }
                var abnormalityInitDuration = new AbnormalityDuration(playerClass, ticks, Stack);
                _abnormalityTracker.AbnormalityStorage.AbnormalityTime(player).Add(HotDot, abnormalityInitDuration);
                _buffRegistered = true;
                return;
            }
            _abnormalityTracker.AbnormalityStorage.AbnormalityTime(player)[HotDot].Start(ticks, Stack);
            _buffRegistered = true;
        }
        private void RegisterEnduranceDebuff(long ticks)
        {
            if (!HotDot.Debuff)
            {
                return;
            }
            var entityGame = _abnormalityTracker.EntityTracker.GetOrPlaceholder(Target);
            var game       = entityGame as NpcEntity;

            if (game == null)
            {
                return;
            }

            if (!_abnormalityTracker.AbnormalityStorage.AbnormalityTime(game).ContainsKey(HotDot))
            {
                var userEntity = _abnormalityTracker.EntityTracker.GetOrPlaceholder(Source);
                var user       = userEntity as UserEntity;
                if (user == null)
                {
                    return;
                }
                var abnormalityInitDuration = new AbnormalityDuration(user.RaceGenderClass.Class, ticks, Stack);
                _abnormalityTracker.AbnormalityStorage.AbnormalityTime(game).Add(HotDot, abnormalityInitDuration);
                _enduranceDebuffRegistered = true;
                return;
            }

            _abnormalityTracker.AbnormalityStorage.AbnormalityTime(game)[HotDot].Start(ticks, Stack);
            _enduranceDebuffRegistered = true;
        }
示例#3
0
文件: Death.cs 项目: tuita520/Tera
 public void Start(long begin)
 {
     if (_death == null)
     {
         _death = new AbnormalityDuration(PlayerClass.Common, begin, 0);
         return;
     }
     _death.Start(begin, 0);
 }
示例#4
0
        public object Clone()
        {
            var newListDuration     = _listDuration.Select(duration => (Duration)duration.Clone()).ToList();
            var abnormalityDuration = new AbnormalityDuration(InitialPlayerClass)
            {
                _listDuration = newListDuration
            };

            return(abnormalityDuration);
        }
示例#5
0
        public AbnormalityDuration Clone(long begin, long end)
        {
            if (begin == 0 || end == 0)
            {
                return((AbnormalityDuration)Clone());
            }
            var newListDuration =
                _listDuration.Where(x => x.Begin <end && x.End> begin)
                .Select(duration => duration.Clone(begin, end))
                .ToList();
            var abnormalityDuration = new AbnormalityDuration(InitialPlayerClass)
            {
                _listDuration = newListDuration
            };

            return(abnormalityDuration);
        }
示例#6
0
文件: Death.cs 项目: tuita520/Tera
 public Death(AbnormalityDuration death)
 {
     _death = death;
 }