/// <summary>空間次元をチャネル次元に展開</summary> public static VariableNode SpaceToChannel3D(VariableNode x, int scale) { Function function = new Functions.Connection3D.SpaceToChannel(scale); VariableNode y = Apply(function, x)[0]; return(y); }
/// <summary>空間次元をチャネル次元に展開</summary> public static Tensor SpaceToChannel3D(Tensor x, int scale) { Function function = new Functions.Connection3D.SpaceToChannel(scale); Tensor y = new Tensor(function.OutputShapes(x.Shape)[0]); function.Execute(new Tensor[] { x }, new Tensor[] { y }); return(y); }