public void CheckRealisticGame()
        {
            var game = new TennisGame("player1", "player2");

            string[] points         = { "player1", "player1", "player2", "player2", "player1", "player1" };
            string[] expectedScores = { "Fifteen-Love", "Thirty-Love", "Thirty-Fifteen", "Thirty-All", "Forty-Thirty", "Win for player1" };

            for (var i = 0; i < 6; i++)
            {
                game.PointScored(points[i] == "player1" ? game.PlayerOne : game.PlayerTwo);
                Assert.AreEqual(expectedScores[i], game.GetGameScore());
            }
        }
        public void CheckTennisGame(int player1Score, int player2Score, string expectedScore)
        {
            var game = new TennisGame("player1", "player2");

            var highestScore = Math.Max(player1Score, player2Score);

            for (var i = 0; i < highestScore; i++)
            {
                if (i < player1Score)
                {
                    game.PointScored(game.PlayerOne);
                }
                if (i < player2Score)
                {
                    game.PointScored(game.PlayerTwo);
                }
            }
            Assert.AreEqual(expectedScore, game.GetGameScore());
        }