private void DrawTsumoTile(int Index, int Tile, string Comment, bool Tsumogiri, bool Danger) { int X = PaddingH + RoundColumnWidth + PlayerColumnWidth + InternalPadding + (Column) * TileWidth; int Y = Index * FieldHeight + PaddingV + InternalPadding + (TileHeight * 2); if (Tsumogiri) Tile = -2; PaifuTileImage TileImage = new PaifuTileImage(Tile, Scale, Red); if (Danger && !Tsumogiri && (ShowDanger != 0)) TileImage.Colorize(DangerColor); Bitmap TileBitmap = TileImage.Bmp; G.DrawImage(TileBitmap, new Point(X, Y)); DrawCenteredString(Color.Black, Fcomment, Comment, new PointF(X, Y - G.MeasureString(Comment, Fcomment).Height), TileWidth); }
private void DrawDiscardTile(int Index, int Tile, string Comment, bool Danger, bool Furiten, int Shanten) { int X = PaddingH + RoundColumnWidth + PlayerColumnWidth + InternalPadding + (Column) * TileWidth; int Y = Index * FieldHeight + PaddingV + InternalPadding + (TileHeight * 3); PaifuTileImage TileImage = new PaifuTileImage(Tile, Scale, Red); if (Danger && (ShowDanger != 0)) TileImage.Colorize(DangerColor); Bitmap TileBitmap = TileImage.Bmp; G.DrawImage(TileBitmap, new Point(X, Y)); DrawCenteredString(Color.Black, Fcomment, Comment, new PointF(X, Y + TileHeight), TileWidth); if (ShowShanten != 0) { if (Furiten) { Brush Gray = new SolidBrush(Color.FromArgb(200, Color.Black)); G.FillRectangle(Gray, X, Y + TileBitmap.Height, TileBitmap.Width, TileBitmap.Height / 10); } else if ((Shanten >= 0) && (Shanten < ShantenColor.Length)) { if (ShowColor != 0) { Brush BrColor = new SolidBrush(ShantenColor[Shanten]); G.FillRectangle(BrColor, X, Y + TileBitmap.Height, TileBitmap.Width, TileBitmap.Height / 10); } if ((Comment.CompareTo("") == 0) && (Shanten > 0)) DrawCenteredString(Color.Black, Fcomment, Shanten.ToString(), new PointF(X, Y + TileHeight), TileWidth); } } }
private int DrawHandTile(int Index, int Tile, int Pos, int Line, int YOffset, RotateFlipType Rotate, bool Danger) { PaifuTileImage TileImage = new PaifuTileImage(Tile, Scale, Red); if (Danger && (ShowDanger != 0)) TileImage.Colorize(DangerColor); Bitmap TileBitmap = TileImage.Bmp; switch (Rotate) { case RotateFlipType.Rotate90FlipNone: TileBitmap.RotateFlip(Rotate); break; case RotateFlipType.Rotate270FlipNone: TileBitmap.RotateFlip(Rotate); break; } int X = PaddingH + RoundColumnWidth + PlayerColumnWidth + InternalPadding + Pos + TileWidth; int Y = Index * FieldHeight + PaddingV + InternalPadding + (TileHeight * Line) + YOffset + TileHeight - TileBitmap.Height; G.DrawImage(TileBitmap, new Point(X, Y)); return Pos + TileBitmap.Width; }