protected override void OnLoad(EventArgs e) { VSync = VSyncMode.On; CreateShaders(); // Other state GL.Enable(EnableCap.DepthTest); GL.ClearColor(System.Drawing.Color.Black); ResetCamera(); // called upon app init GL.Hint(HintTarget.PerspectiveCorrectionHint, HintMode.Nicest); ClientSize = new Size(1024, 1024); Location = new Point(300, 0); game = new Game(); game.screen = new Surface(Width, Height); Sprite.target = game.screen; screenID = game.screen.GenTexture(); game.Init(); Game.printInstructions(); }