// tick: renders one frame public void Tick() { // initialize timer if (firstFrame) { timer.Reset(); timer.Start(); firstFrame = false; } // handle keys, only when running time set to -1 (infinite) if (runningTime == -1) if (camera.HandleInput()) { // camera moved; restart ClearAccumulator(); } // render if (false) // if (useGPU) { // add your CPU + OpenCL path here // mind the gpuPlatform parameter! This allows us to specify the platform on our // test system. // note: it is possible that the automated test tool provides you with a different // platform number than required by your hardware. In that case, you can hardcode // the platform during testing (ignoring gpuPlatform); do not forget to put back // gpuPlatform before submitting! } else { // this is your CPU only path float scale = 1.0f / (float)++spp; for( int y = 0; y < screen.height; y++ ) { for( int x = 0; x < screen.width; x++ ) { // generate primary ray Ray ray = camera.Generate( RTTools.GetRNG(), x, y ); // trace path int pixelIdx = x + y * screen.width; accumulator[pixelIdx] += Sample( ray, 0 ); // plot final color screen.pixels[pixelIdx] = RTTools.Vector3ToIntegerRGB( scale * accumulator[pixelIdx] ); } } } // stop and report when max render time elapsed int elapsedSeconds = (int)(timer.ElapsedMilliseconds / 1000); if (runningTime != -1) if (elapsedSeconds >= runningTime) { OpenTKApp.Report( (int)timer.ElapsedMilliseconds, spp, screen ); } }
// tick: renders one frame public void Tick() { // initialize timer if (firstFrame) { timer.Reset(); timer.Start(); firstFrame = false; } // handle keys, only when running time set to -1 (infinite) if (runningTime == -1) { if (camera.HandleInput()) { // camera moved; restart ClearAccumulator(); } } // render if (false) // if (useGPU) { // add your CPU + OpenCL path here // mind the gpuPlatform parameter! This allows us to specify the platform on our // test system. // note: it is possible that the automated test tool provides you with a different // platform number than required by your hardware. In that case, you can hardcode // the platform during testing (ignoring gpuPlatform); do not forget to put back // gpuPlatform before submitting! long[] workSize = { screen.width, screen.height }; long[] localSize = { 16, 2 }; queue.Execute(kernel, null, workSize, null, null); queue.Finish(); queue.ReadFromBuffer(outputBuffer, ref screen.pixels, true, null); Console.WriteLine(screen.pixels[0]); Random r = RTTools.GetRNG(); for (int i = 0; i < 1000; i++) { randoms[i] = (float)r.NextDouble(); } rndBuffer = new ComputeBuffer <float>(context, ComputeMemoryFlags.ReadOnly | ComputeMemoryFlags.UseHostPointer, randoms); cameraBuffer = new ComputeBuffer <Vector3>(context, ComputeMemoryFlags.ReadOnly | ComputeMemoryFlags.UseHostPointer, camera.toCL()); kernel.SetMemoryArgument(6, cameraBuffer); kernel.SetMemoryArgument(7, rndBuffer); } else { // this is your CPU only path float scale = 1.0f / (float)++spp; Parallel.For(0, screen.height, y => { for (int x = 0; x < screen.width; x++) { // generate primary ray Ray ray = camera.Generate(RTTools.GetRNG(), x, y); // trace path int pixelIdx = x + y * screen.width; accumulator[pixelIdx] += Sample(ray, 0, x, y); // plot final color screen.pixels[pixelIdx] = RTTools.Vector3ToIntegerRGB(scale * accumulator[pixelIdx]); } }); } // stop and report when max render time elapsed int elapsedSeconds = (int)(timer.ElapsedMilliseconds / 1000); if (runningTime != -1) { if (elapsedSeconds >= runningTime) { OpenTKApp.Report((int)timer.ElapsedMilliseconds, spp, screen); } } }
// tick: renders one frame public void Tick() { //float t = 21.5f; // initialize timer if (firstFrame) { timer.Reset(); timer.Start(); firstFrame = false; } // handle keys, only when running time set to -1 (infinite) if (runningTime == -1) if (camera.HandleInput()) { // camera moved; restart ClearAccumulator(); } // render if (useGPU) { // add your CPU + OpenCL path here // mind the gpuPlatform parameter! This allows us to specify the platform on our // test system. // note: it is possible that the automated test tool provides you with a different // platform number than required by your hardware. In that case, you can hardcode // the platform during testing (ignoring gpuPlatform); do not forget to put back // gpuPlatform before submitting! GL.Finish(); // clear the screen screen.Clear(0); // do opencl stuff if (GLInterop) { kernel.SetMemoryArgument(0, texBuffer); } else { kernel.SetMemoryArgument(0, buffer); } // execute kernel //long[] workSize = { screen.width, screen.height }; long[] localSize = { 8, 12 }; long [] workSize = { screen.width , screen.height }; if (GLInterop) { List<ComputeMemory> c = new List<ComputeMemory>() { texBuffer }; queue.AcquireGLObjects(c, null); queue.Execute(kernel, null, workSize, localSize, null); queue.Finish(); queue.ReleaseGLObjects(c, null); } else { camera.Update(); gpuCamera = new GPUCamera(camera.pos, camera.p1, camera.p2, camera.p3, camera.up, camera.right, screen.width, screen.height, camera.lensSize); float scale = 1.0f / (float)++spp; kernel.SetValueArgument(2, gpuCamera); kernel.SetValueArgument(3, scale); queue.Execute(kernel, null, workSize, localSize, null); queue.Finish(); // fetch results if (!GLInterop) { queue.ReadFromBuffer(buffer, ref data, true, null); // visualize result for (int y = 0; y < screen.height; y++) for (int x = 0; x < screen.width; x++) { int temp = x + y * screen.width; screen.pixels[temp] = data[temp]; } } } } else { // this is your CPU only path float scale = 1.0f / (float)++spp; Parallel.For(0, dataArray.Length, parallelOptions, (id) => { for (int j = dataArray[id].y1; j < dataArray[id].y2 && j < screen.height; j++) { for (int i = dataArray[id].x1; i < dataArray[id].x2 && i < screen.width; i++) { // generate primary ray Ray ray = camera.Generate(RTTools.GetRNG(), i, j); // trace path int pixelIdx = i + j * screen.width; accumulator[pixelIdx] += Sample(ray, 0); // plot final color screen.pixels[pixelIdx] = RTTools.Vector3ToIntegerRGB(scale * accumulator[pixelIdx]); } } }); } // stop and report when max render time elapsed int elapsedSeconds = (int)(timer.ElapsedMilliseconds / 1000); if (runningTime != -1) if (elapsedSeconds >= runningTime) { OpenTKApp.Report((int)timer.ElapsedMilliseconds, spp, screen); } }