示例#1
0
文件: Node.cs 项目: kylox/Templar
        public List<Node> GetPossibleNode(Map map, Tile Destination)
        {
            List<Node> result = new List<Node>();
            // Bottom
             if (map.ValidCoordinate(tile.X, tile.Y + 1) && map.Tilelist[tile.X, tile.Y + 1].Type != Templar.Tile.TileType.wall)
            {
                result.Add(new Node(map.Tilelist[tile.X, tile.Y + 1], this, Destination));
            }
            // Right
            if (map.ValidCoordinate((tile.X  + 1), tile.Y ) && map.Tilelist[tile.X + 1, tile.Y].Type != Templar.Tile.TileType.wall)
            {
                // result.Add(new Node(map.Tilelist[tile.Y, tile.X+1], this, Destination));
                result.Add(new Node(map.Tilelist[tile.X + 1, tile.Y], this, Destination));
            }

            // Top
            if (map.ValidCoordinate(tile.X, tile.Y - 1) && map.Tilelist[tile.X, tile.Y - 1].Type != Templar.Tile.TileType.wall)
            {
                //result.Add(new Node(map.Tilelist[tile.Y-1, tile.X], this, Destination));
                result.Add(new Node(map.Tilelist[tile.X, tile.Y - 1], this, Destination));
            }
            //Left
            if (map.ValidCoordinate(tile.X - 1, tile.Y) && map.Tilelist[tile.X - 1, tile.Y].Type != Templar.Tile.TileType.wall)
            {
                //result.Add(new Node(map.Tilelist[tile.Y , tile.X - 1], this, Destination));
                result.Add(new Node(map.Tilelist[tile.X - 1, tile.Y], this, Destination));
            }

            return result;
        }
示例#2
0
        public static List<Tile> Astar(Map map, Tile Start, Tile End)
        {
            Nodelist<Node> openlist = new Nodelist<Node>();
            Nodelist<Node> closelist = new Nodelist<Node>();
            List<Node> possibleNode;
            int possibleNodeCount;
            Node StartNode = new Node(Start, null, End);
            List<Tile> sol = new List<Tile>();
            openlist.Add(StartNode);

              while (openlist.Count>0)
            {
                Node current = openlist[0];
                openlist.RemoveAt(0);
                closelist.Add(current);

                if (current.Tile.X==End.X && current.Tile.Y == End.Y)
                {
                    while (current.Parent != null)
                    {
                        sol.Insert(0, current.Tile);
                        current = current.Parent;

                    }
                    return sol;
                }
                possibleNode = current.GetPossibleNode(map, End);
                possibleNodeCount = possibleNode.Count;
                for (int i = 0; i < possibleNodeCount; i++)
                {
                    if (!closelist.Contains(possibleNode[i]))
                    {
                        if (openlist.Contains(possibleNode[i]))
                        {
                            if (possibleNode[i].Heuristic < openlist[possibleNode[i]].Heuristic)
                                openlist[possibleNode[i]].Parent = current;
                        }
                        else
                            openlist.DichotomicInsertion(possibleNode[i]);
                    }
                }

            }
               sol.Add(Start);
               return sol;
        }
        //initialise la map
        public void init(string path)
        {
            StreamWriter sw = new StreamWriter(path);

            for (int j = 0; j < tiles.GetLength(1); j++)
            {
                for (int i = 0; i < tiles.GetLength(0); i++)
                {
                    tiles[i, j] = new Vector2(1, 0);
                    tilelist[i, j] = new Tile(i, j, 1);//penser a modifier ca voir avec louis comment faire
                    sw.Write("1");
                }
                sw.WriteLine();
            }
            sw.Close();
        }
        public void init()
        {
            StreamWriter sw = new StreamWriter("map_1.txt");

            for (int j = 0; j < tiles.GetLength(1); j++)
            {
                for (int i = 0; i < tiles.GetLength(0); i++)
                {
                    tiles[i, j] = 1;
                    sw.Write(tiles[i,j]);
                    tilelist[i, j] = new Tile(i, j, tiles[i, j]);
                }
                sw.WriteLine();
            }
            sw.Close();
        }
        public void load(string path)
        {
            int j = 0;
            //instanci un nouveau lecteur
            StreamReader sr = new StreamReader(path);
            string ligne;

            //lis les lignes et stocke chaque caractere de la ligne dans la matrice
            while ((ligne = sr.ReadLine()) != null)
            {
                for (int i = 0; i < tiles.GetLength(0); i++)
                {
                    tiles[i, j] = (ligne[i] - 48);
                    tilelist[i, j] = new Tile(i, j, tiles[i, j]);
                }

                j += 1;
            }
            sr.Close();
        }
示例#6
0
文件: EDM.cs 项目: kylox/Templar
        public EDM(Game game, SpriteBatch spriteBatch, bool language)
            : base(game, spriteBatch)
        {
            XmlReader reader;

            reader = XmlReader.Create("Francais.xml");
            if (!language)
            {
                reader = XmlReader.Create("English.xml");
            }
            while (reader.Read())
                while (reader.NodeType != XmlNodeType.EndElement)
                {
                    reader.Read();
                    if (reader.Name == "pos")
                    {
                        while (reader.NodeType != XmlNodeType.EndElement)
                        {
                            reader.Read();
                            if (reader.NodeType == XmlNodeType.Text)
                                op1 = reader.Value.ToString();
                        }
                        reader.Read();
                    }
                    if (reader.Name == "debut")
                    {
                        while (reader.NodeType != XmlNodeType.EndElement)
                        {
                            reader.Read();
                            if (reader.NodeType == XmlNodeType.Text)
                                op2 = reader.Value.ToString();
                        }
                        reader.Read();
                    }
                    if (reader.Name == "err")
                    {
                        while (reader.NodeType != XmlNodeType.EndElement)
                        {
                            reader.Read();
                            if (reader.NodeType == XmlNodeType.Text)
                                op3 = reader.Value.ToString();
                        }
                        reader.Read();
                    }
                    if (reader.Name == "tuto")
                    {
                        while (reader.NodeType != XmlNodeType.EndElement)
                        {
                            reader.Read();
                            if (reader.NodeType == XmlNodeType.Text)
                                op4 = reader.Value.ToString();
                        }
                        reader.Read();
                    }
                    if (reader.Name == "tuile")
                    {
                        while (reader.NodeType != XmlNodeType.EndElement)
                        {
                            reader.Read();
                            if (reader.NodeType == XmlNodeType.Text)
                                op5 = reader.Value.ToString();
                        }
                        reader.Read();
                    }
                    if (reader.Name == "map")
                    {
                        while (reader.NodeType != XmlNodeType.EndElement)
                        {
                            reader.Read();
                            if (reader.NodeType == XmlNodeType.Text)
                                op6 = reader.Value.ToString();
                        }
                        reader.Read();
                    }
                    if (reader.Name == "mob")
                    {
                        while (reader.NodeType != XmlNodeType.EndElement)
                        {
                            reader.Read();
                            if (reader.NodeType == XmlNodeType.Text)
                                op7 = reader.Value.ToString();
                        }
                        reader.Read();
                    }
                    if (reader.Name == "messa")
                    {
                        while (reader.NodeType != XmlNodeType.EndElement)
                        {
                            reader.Read();
                            if (reader.NodeType == XmlNodeType.Text)
                                op8 = reader.Value.ToString();
                        }
                        reader.Read();
                    }
                    if (reader.Name == "poser")
                    {
                        while (reader.NodeType != XmlNodeType.EndElement)
                        {
                            reader.Read();
                            if (reader.NodeType == XmlNodeType.Text)
                                op9 = reader.Value.ToString();
                        }
                        reader.Read();
                    }
                    if (reader.Name == "ouvrir")
                    {
                        while (reader.NodeType != XmlNodeType.EndElement)
                        {
                            reader.Read();
                            if (reader.NodeType == XmlNodeType.Text)
                                op10 = reader.Value.ToString();
                        }
                        reader.Read();
                    }
                    if (reader.Name == "ajouter")
                    {
                        while (reader.NodeType != XmlNodeType.EndElement)
                        {
                            reader.Read();
                            if (reader.NodeType == XmlNodeType.Text)
                                op11 = reader.Value.ToString();
                        }
                        reader.Read();
                    }
                }
            cursor.langue = language;
            fenetre = new Rectangle(0, 0, game.Window.ClientBounds.Width, game.Window.ClientBounds.Height); //taille de la fenetre
            MediaPlayer.IsMuted = true;
            text = new textbox(new Rectangle(game.Window.ClientBounds.Width / 3, game.Window.ClientBounds.Height / 3, 200, 100));
            message = new textbox(new Rectangle(game.Window.ClientBounds.Width / 8, 2 * game.Window.ClientBounds.Height / 3, 600, 200));
            message.Is_shown = false;
            current_tile = new Tile(0, 0, 0);
            tileset = new Rectangle(fenetre.Width - ressource.objet_map.Width, 0, ressource.objet_map.Width, ressource.objet_map.Height);
            listes_map = new Map[5, 5];
            nb = 0;
            actuel = new Point();
            selec = false;
        }
示例#7
0
文件: NPC.cs 项目: kylox/Templar
        public void cheminement()
        {
            int NPCx = (int)(position.X / 32);

            int NPCy = (int)position.Y / 32;

            int playerx = (int)player.Position.X / 32;

            int playery = (int)player.Position.Y / 32;

            Tile start = new Tile(NPCx, NPCy, 1);

            Tile End = new Tile(playerx, playery, 1);

            List<Tile> sol = new List<Tile>();

            sol = Pathfinding.Astar(Map, start, End);
            int i = 0;
            while (i < sol.Count)
            {

                Tile end = sol[i];
                i++;
                //CanMove = false;
                deplacement = new Vector2(player.Position.X - position.X, player.Position.Y - position.Y);
                if (start.X == end.X && start.Y == end.Y)
                {
                    direction = Direction.None;
                    deplacement = new Vector2(0, 0);
                }
                if (start.X < end.X && start.Y == end.Y)
                {
                    direction = Direction.Right;
                    start.X++;
                    //position.X += 32;
                }

                if (start.Y < end.Y && start.X == end.X)
                {
                    direction = Direction.Down;
                    start.Y++;
                    //position.Y += 32;

                }
                if (start.Y > end.Y && start.X == end.X)
                {
                    direction = Direction.Up;
                    start.Y--;
                    //position.Y -= 32;

                }
                if (start.X > end.X && start.Y == end.Y)
                {
                    direction = Direction.Left;
                    start.X--;
                   // position.X -= 32;

                }
                Thread.Sleep(266);
            }
            Direction = Direction.None;
        }
示例#8
0
文件: Map.cs 项目: kylox/Templar
 public void load_collision(string path)
 {
     int j = 0;
     StreamReader sr = new StreamReader(path);
     string ligne;
     while ((ligne = sr.ReadLine()) != null)
     {
         for (int i = 0; i < colision.GetLength(0); i++)
         {
             tilelist[i, j] = new Tile(i, j, Convert.ToInt32(Convert.ToString(ligne[i])));
             colision[i, j] = Convert.ToInt32(Convert.ToString(ligne[i]));
         }
         j += 1;
     }
     sr.Close();
 }
示例#9
0
文件: Node.cs 项目: kylox/Templar
 public Node(Tile tile, Node Parent, Tile destination)
 {
     this.tile = tile;
     this.Parent = Parent;
     this.heuristic = Math.Abs(tile.X - destination.X) + Math.Abs(tile.Y - destination.Y) + (int)tile.Type;
 }