示例#1
0
 private void UpdateDominatorTree(DominatorTree dominatorTree, IfLogicalConstruct theIfConstruct)
 {
     V_0       = new HashSet <ISingleEntrySubGraph>();
     dummyVar0 = V_0.Add(theIfConstruct.get_Condition());
     V_0.UnionWith(theIfConstruct.get_Then().get_Children());
     if (theIfConstruct.get_Else() != null)
     {
         V_0.UnionWith(theIfConstruct.get_Else().get_Children());
     }
     dominatorTree.MergeNodes(V_0, theIfConstruct.get_Condition(), theIfConstruct);
     return;
 }
示例#2
0
        private void UpdateDominatorTree(DominatorTree dominatorTree, IfLogicalConstruct theIfConstruct)
        {
            HashSet <ISingleEntrySubGraph> ifNodes = new HashSet <ISingleEntrySubGraph>();

            ifNodes.Add(theIfConstruct.Condition);
            ifNodes.UnionWith(theIfConstruct.Then.Children);
            if (theIfConstruct.Else != null)
            {
                ifNodes.UnionWith(theIfConstruct.Else.Children);
            }

            dominatorTree.MergeNodes(ifNodes, theIfConstruct.Condition, theIfConstruct);
        }
        private void UpdateDominatorTree(DominatorTree dominatorTree, IfLogicalConstruct theIfConstruct)
        {
            HashSet<ISingleEntrySubGraph> ifNodes = new HashSet<ISingleEntrySubGraph>();
            ifNodes.Add(theIfConstruct.Condition);
            ifNodes.UnionWith(theIfConstruct.Then.Children);
            if (theIfConstruct.Else != null)
            {
                ifNodes.UnionWith(theIfConstruct.Else.Children);
            }

            dominatorTree.MergeNodes(ifNodes, theIfConstruct.Condition, theIfConstruct);
        }
示例#4
0
 private bool TryBuildIfConstruct(ConditionLogicalConstruct condition, DominatorTree dominatorTree, DFSTree dfsTree)
 {
     V_0             = condition.get_FalseSuccessor();
     V_1             = condition.get_TrueSuccessor();
     V_2             = dominatorTree.GetDominanceFrontier(V_0);
     V_3             = dominatorTree.GetDominanceFrontier(V_1);
     stackVariable15 = this.CheckSuccessor(condition, V_1, V_2, dfsTree);
     if (stackVariable15 == null)
     {
         dummyVar0       = stackVariable15;
         stackVariable15 = this.CheckSuccessor(condition, V_0, V_3, dfsTree);
     }
     V_4 = new HashSet <ISingleEntrySubGraph>(V_3);
     V_4.IntersectWith(V_2);
     if (stackVariable15 == null && V_2.get_Count() > 0 && V_3.get_Count() > 0 && V_4.get_Count() == 0)
     {
         return(false);
     }
     V_5 = this.GetBlockBody(dominatorTree, V_1, condition);
     V_6 = this.GetBlockBody(dominatorTree, V_0, condition);
     if (V_5 == null && V_6 == null)
     {
         return(false);
     }
     if (V_5 == null)
     {
         condition.Negate(this.typeSystem);
         stackVariable86 = V_1;
         V_1             = V_0;
         V_0             = stackVariable86;
         V_5             = V_6;
         V_6             = null;
     }
     if (V_6 == null && !this.CheckSuccessors(V_5, V_0))
     {
         return(false);
     }
     if (this.ShouldInvertIfAndRemoveElse(V_5, V_1, V_6, V_0))
     {
         condition.Negate(this.typeSystem);
         stackVariable73 = V_1;
         V_1             = V_0;
         V_0             = stackVariable73;
         stackVariable75 = V_5;
         V_5             = V_6;
         V_6             = stackVariable75;
         V_6             = null;
     }
     if (V_6 != null && !this.HasSuccessors(V_5))
     {
         stackVariable61    = V_1.get_FirstBlock().get_TheBlock();
         stackVariable63    = new Code[2];
         stackVariable63[0] = 41;
         stackVariable63[1] = 119;
         if (this.SubtreeEndsInInstructionCode(stackVariable61, stackVariable63))
         {
             V_6 = null;
         }
     }
     V_7 = new BlockLogicalConstruct(V_1, V_5);
     if (V_6 != null)
     {
         stackVariable46 = new BlockLogicalConstruct(V_0, V_6);
     }
     else
     {
         stackVariable46 = null;
     }
     this.UpdateDominatorTree(dominatorTree, IfLogicalConstruct.GroupInIfConstruct(condition, V_7, stackVariable46));
     return(true);
 }
示例#5
0
        /// <summary>
        /// Tries to build an if construct with condition - the specified condition.
        /// </summary>
        /// <remarks>
        /// The idea is to get the dominated nodes of the true successor to create the then block and the dominated nodes of the false successor
        /// to create the else block.
        /// If both the then and else blocks have successors, then they must have a common successor to create the if construct.
        /// </remarks>
        /// <param name="condition"></param>
        /// <returns>True on success.</returns>
        private bool TryBuildIfConstruct(ConditionLogicalConstruct condition, DominatorTree dominatorTree, DFSTree dfsTree)
        {
            //Store the true and false successors for optimization.
            ILogicalConstruct falseSuccessor = condition.FalseSuccessor;
            ILogicalConstruct trueSuccessor  = condition.TrueSuccessor;

            HashSet <ISingleEntrySubGraph> falseSuccessorFrontier = dominatorTree.GetDominanceFrontier(falseSuccessor);
            HashSet <ISingleEntrySubGraph> trueSuccessorFrontier  = dominatorTree.GetDominanceFrontier(trueSuccessor);

            ILogicalConstruct exitSuccessor = CheckSuccessor(condition, trueSuccessor, falseSuccessorFrontier, dfsTree) ??
                                              CheckSuccessor(condition, falseSuccessor, trueSuccessorFrontier, dfsTree);

            HashSet <ISingleEntrySubGraph> frontierIntersection = new HashSet <ISingleEntrySubGraph>(trueSuccessorFrontier);

            frontierIntersection.IntersectWith(falseSuccessorFrontier);

            if (exitSuccessor == null && falseSuccessorFrontier.Count > 0 && trueSuccessorFrontier.Count > 0 && frontierIntersection.Count == 0)
            {
                //If none of the successors can be a proper exit and the false and true successor frontiers are not empty but have no common node,
                //then we do not make the if since it will not have a common exit.
                return(false);
            }

            HashSet <ILogicalConstruct> thenBody = GetBlockBody(dominatorTree, trueSuccessor, condition);
            HashSet <ILogicalConstruct> elseBody = GetBlockBody(dominatorTree, falseSuccessor, condition);

            if (thenBody == null && elseBody == null)
            {
                return(false);
            }
            else if (thenBody == null)
            {
                condition.Negate(typeSystem);

                ILogicalConstruct swapHelper = trueSuccessor;
                trueSuccessor  = falseSuccessor;
                falseSuccessor = swapHelper;

                thenBody = elseBody;
                elseBody = null;
            }

            //If the else body is null but the false successor is not a successor of the then body then we do not make the if.
            if (elseBody == null && !CheckSuccessors(thenBody, falseSuccessor))
            {
                return(false);
            }

            if (ShouldInvertIfAndRemoveElse(thenBody, trueSuccessor, elseBody, falseSuccessor))
            {
                ///This is performed for cosmetic reasons.
                condition.Negate(typeSystem);

                ILogicalConstruct successorSwapHelper = trueSuccessor;
                trueSuccessor  = falseSuccessor;
                falseSuccessor = successorSwapHelper;

                HashSet <ILogicalConstruct> swapHelper = thenBody;
                thenBody = elseBody;
                elseBody = swapHelper;
                elseBody = null;
            }
            if (elseBody != null && !HasSuccessors(thenBody) &&
                SubtreeEndsInInstructionCode(trueSuccessor.FirstBlock.TheBlock, new Code[] { Code.Ret, Code.Throw }))             // check if all ends are throw and/or return -> allow mixed ends as well
            {
                // we don't need the else
                elseBody = null;
            }

            BlockLogicalConstruct theThenBlock = new BlockLogicalConstruct(trueSuccessor, thenBody);
            BlockLogicalConstruct theElseBlock = elseBody != null ? new BlockLogicalConstruct(falseSuccessor, elseBody) : null;

            IfLogicalConstruct theIfConstruct = IfLogicalConstruct.GroupInIfConstruct(condition, theThenBlock, theElseBlock);

            UpdateDominatorTree(dominatorTree, theIfConstruct);
            return(true);
        }