//InterSectionTest 2 private void button1_Click_1(object sender, EventArgs e) { //부재 선택 Picker picker = new Picker(); TSM.ModelObject part = picker.PickObject(Picker.PickObjectEnum.PICK_ONE_OBJECT, "부재를 선택하세요.") as TSM.ModelObject; TSM.ContourPlate contourPlate = part as TSM.ContourPlate; Solid solid = contourPlate.GetSolid(); //철근 정보 받기 //철근 선택 및 그룹철근 분할 ModelObjectEnumerator reinforcement = contourPlate.GetReinforcements(); List <TSM.SingleRebar> singleRebars = new List <TSM.SingleRebar>(); List <TSM.SingleRebar> group = new List <TSM.SingleRebar>(); //수정안된 철근 while (reinforcement.MoveNext()) { if (reinforcement.Current.GetType().Name == "SingleRebar") { TSM.SingleRebar singleRebar = reinforcement.Current as TSM.SingleRebar; singleRebars.Add(singleRebar); } else { TSM.RebarGroup rebarGroup = reinforcement.Current as TSM.RebarGroup; TSM.ModelObjectEnumerator rebarEnumerator = TSM.Operations.Operation.Ungrouping(rebarGroup); while (rebarEnumerator.MoveNext()) { TSM.ModelObject rebar = rebarEnumerator.Current; TSM.SingleRebar singleRebar = rebar as TSM.SingleRebar; singleRebars.Add(singleRebar); } } } //Intersect (마구리와 철근 겹치는 부분을 철근의 새 포인트로 지정한다.) TSG.LineSegment rebarLineSegment = null; ArrayList intersectLinesegment = new ArrayList(); for (int j = 0; j < singleRebars.Count; j++) //철근 선택 반복문 { TSG.Point point1 = singleRebars[j].Polygon.Points[0] as TSG.Point; TSG.Point point2 = singleRebars[j].Polygon.Points[1] as TSG.Point; TSM.SingleRebar newSingleRebar = singleRebars[j]; if (singleRebars[j].Polygon.Points.Count == 2) //직선철근일때 { rebarLineSegment = new TSG.LineSegment(point1, point2); } intersectLinesegment = solid.Intersect(rebarLineSegment); newSingleRebar.Polygon.Points[0] = intersectLinesegment[0] as TSG.Point; newSingleRebar.Polygon.Points[1] = intersectLinesegment[1] as TSG.Point; singleRebars[j].Delete(); newSingleRebar.Insert(); if (newSingleRebar.Polygon.Points[0] as TSG.Point == point1 && newSingleRebar.Polygon.Points[1] as TSG.Point == point2) { group.Add(newSingleRebar); } } TSM.RebarGroup nonmodifiedGroup = TSM.Operations.Operation.Group(group); }
//InterSectionTest 3 private void button4_Click(object sender, EventArgs e) { //부재 선택 Picker picker = new Picker(); TSM.Part part = picker.PickObject(Picker.PickObjectEnum.PICK_ONE_OBJECT, "철근형태를 수정할 부재를 선택하세요.") as TSM.Part; TSM.Part intersectingpart = picker.PickObject(Picker.PickObjectEnum.PICK_ONE_OBJECT, "간섭하는 부재를 선택하세요.") as TSM.Part; //Intersection 처리 double partFrontLength = 0.0; double intersectionLength = 0.0; //할당해야함 TSG.OBB iPartOBB = CreateOrientedBoundingBox(intersectingpart); TSG.Vector partLVector = new TSG.Vector(); if (part.GetType().Name == "Beam") { TSM.Beam beam = part as TSM.Beam; TSG.LineSegment lineSegment = new TSG.LineSegment(beam.StartPoint, beam.EndPoint); TSG.Point firstPoint = TSG.Intersection.LineSegmentToObb(lineSegment, iPartOBB).Point1; TSG.Point secondPoint = TSG.Intersection.LineSegmentToObb(lineSegment, iPartOBB).Point2; partFrontLength = TSG.Distance.PointToPoint(beam.StartPoint, firstPoint); intersectionLength = TSG.Distance.PointToPoint(firstPoint, secondPoint); partLVector = new TSG.Vector(beam.EndPoint - beam.StartPoint).GetNormal(); } else if (part.GetType().Name == "ContourPlate") //ContourPlate인 경우 추후 작성 { TSM.ContourPlate contourPlate = part as TSM.ContourPlate; } //철근 그룹화 해제 후 singleRebar 저장 ModelObjectEnumerator reinforcement = part.GetReinforcements(); List <TSM.SingleRebar> singleRebars = new List <TSM.SingleRebar>(); List <TSM.SingleRebar> group = new List <TSM.SingleRebar>(); //그룹화를 위한 List int rebarCount = 0; //총 단일철근 수량 ArrayList rebarInterval = new ArrayList(); //철근 간격 (싱글 타입일 때는 철근 간격을 어떻게 구하지? > 일단 PASS) while (reinforcement.MoveNext()) { if (reinforcement.Current.GetType().Name == "SingleRebar") //부재에 속한 철근이 SingleRebar타입일 때 { TSM.SingleRebar singleRebar = reinforcement.Current as TSM.SingleRebar; singleRebars.Add(singleRebar); MessageBox.Show("SingleRebar 타입은 현재 지원 불가"); } else //부재에 속한 철근이 RebarGroup타입일 때 { TSM.RebarGroup rebarGroup = reinforcement.Current as TSM.RebarGroup; rebarInterval = rebarGroup.Spacings; //철근 간격 저장 TSM.ModelObjectEnumerator rebarEnumerator = TSM.Operations.Operation.Ungrouping(rebarGroup); while (rebarEnumerator.MoveNext()) { TSM.ModelObject rebar = rebarEnumerator.Current; TSM.SingleRebar singleRebar = rebar as TSM.SingleRebar; singleRebars.Add(singleRebar); } } rebarCount = singleRebars.Count; // 총 단일수량 저장 } //철근 재배치 for (int i = 0; i < singleRebars.Count - (intersectionLength / (double)rebarInterval[0]); i++) // 딱 안떨어지는 경우 고려해줘야함 { double frontLength = (i * (double)rebarInterval[0]); if (frontLength >= partFrontLength) { if (i == singleRebars.Count) { break; } else { for (int j = 0; j < singleRebars[i].Polygon.Points.Count; j++) { TSM.SingleRebar newSingleRebar = singleRebars[i]; TSG.Point intersectionLengthPoint = new TSG.Point(intersectionLength * partLVector.X, intersectionLength * partLVector.Y, intersectionLength * partLVector.Z); newSingleRebar.Polygon.Points[j] = newSingleRebar.Polygon.Points[j] as TSG.Point + intersectionLengthPoint; singleRebars[i].Delete(); newSingleRebar.Insert(); group.Add(newSingleRebar); } } } else { group.Add(singleRebars[i]); } } for (int i = singleRebars.Count - (int)(intersectionLength / (double)rebarInterval[0]); i < singleRebars.Count; i++) { singleRebars[i].Delete(); } TSM.RebarGroup newRebarGroup = TSM.Operations.Operation.Group(group); }
//InterSectionTest 1 private void button3_Click(object sender, EventArgs e) { //기본 객체 생성 TSM.Part girder = null; TSM.Component component = new TSM.Component(); TSM.Part endPiece = null; List <TSM.ContourPlate> endPieceList = new List <TSM.ContourPlate>(); //1. 부재를 Input 으로 받는다. Picker picker = new Picker(); TSM.ModelObject part = picker.PickObject(Picker.PickObjectEnum.PICK_ONE_OBJECT, "부재를 선택하세요.") as TSM.ModelObject; if (part.GetType().Name == "Beam") //선택한 거더가 단일객체일 경우 { girder = part as TSM.Beam; endPiece = picker.PickObject(Picker.PickObjectEnum.PICK_ONE_OBJECT, "부재를 선택하세요.") as TSM.ContourPlate; //연장할 마구리를 직접 선택 //마구리 객체 OBB 생성 (추후 수정 - Girder 단일부재일 때도 마구리 1개이상 가능하므로) TSG.OBB obb = CreateOrientedBoundingBox(endPiece); //마구리 OBB 객체 생성 TSG.LineSegment rebarLineSegment = null; //철근 선택 및 그룹철근 분할 ModelObjectEnumerator reinforcement = girder.GetReinforcements(); List <TSM.SingleRebar> singleRebars = new List <TSM.SingleRebar>(); List <TSM.SingleRebar> group1 = new List <TSM.SingleRebar>(); //수정된 철근 List <TSM.SingleRebar> group2 = new List <TSM.SingleRebar>(); //수정안된 철근 while (reinforcement.MoveNext()) { if (reinforcement.Current.GetType().Name == "SingleRebar") //부재 내 철근이 SingleRebar타입일때 { TSM.SingleRebar singleRebar = reinforcement.Current as TSM.SingleRebar; singleRebars.Add(singleRebar); } else //부재 내 철근이 rebarGroup타입일때 { TSM.RebarGroup rebarGroup = reinforcement.Current as TSM.RebarGroup; TSM.ModelObjectEnumerator rebarEnumerator = TSM.Operations.Operation.Ungrouping(rebarGroup); while (rebarEnumerator.MoveNext()) { TSM.ModelObject rebar = rebarEnumerator.Current; TSM.SingleRebar singleRebar = rebar as TSM.SingleRebar; singleRebars.Add(singleRebar); } } } for (int j = 0; j < singleRebars.Count; j++) //철근 선택 반복문 { TSG.Point rebarStartPoint = singleRebars[j].Polygon.Points[0] as TSG.Point; TSG.Point rebarEndPoint = singleRebars[j].Polygon.Points[1] as TSG.Point; TSM.SingleRebar newSingleRebar = singleRebars[j]; //기존 철근을 삭제하고 형태가 변형된 새 철근 삽입 if (singleRebars[j].Polygon.Points.Count == 2) //직선철근일때 { rebarLineSegment = new TSG.LineSegment(rebarStartPoint, rebarEndPoint); } TSG.LineSegment intersectLine = TSG.Intersection.LineSegmentToObb(rebarLineSegment, obb); //만나는 점이 하나일 때 output 형태 > 두 점이 같은지점으로 찍힘 if (intersectLine != null) // 철근과 마구리가 만날때 / 한 점만 만날때는 Linesegment의 point1 과 point2 가 같은 값임 { //철근 선을 연장 rebarLineSegment = new TSG.LineSegment(rebarStartPoint, rebarEndPoint + new TSG.Point(0, 100000, 0)); //추후 수정( y방향이 아니라 철근의 진행방향으로) intersectLine = TSG.Intersection.LineSegmentToObb(rebarLineSegment, obb); //마구리 가까운쪽이 철근 Point1 인경우 if (intersectLine.Point1.Equals(intersectLine.Point2)) { rebarLineSegment = new TSG.LineSegment(rebarStartPoint + new TSG.Point(0, 100000, 0), rebarEndPoint); intersectLine = TSG.Intersection.LineSegmentToObb(rebarLineSegment, obb); newSingleRebar.Polygon.Points[0] = intersectLine.Point2; } else //마구리 가까운쪽이 철근 Point2 인경우 { newSingleRebar.Polygon.Points[1] = intersectLine.Point2; } singleRebars[j].Delete(); newSingleRebar.Insert(); group1.Add(newSingleRebar); } else { group2.Add(singleRebars[j]); //수정안된 철근들 그룹에 넣기 } TSM.RebarGroup modifiedGroup = TSM.Operations.Operation.Group(group1); TSM.RebarGroup nonmodifiedGroup = TSM.Operations.Operation.Group(group2); } } else if (part.ToString() == "Tekla.Structures.Model.Component") //선택한 거더가 컴포넌트일 경우 { component = part as TSM.Component; //반환된 Girder의 타입 결정 TSM.Assembly assembly = component.GetAssembly(); if (assembly.GetMainPart().GetType().Name == "Beam") { girder = assembly.GetMainPart() as TSM.Beam; } else if (assembly.GetMainPart().GetType().Name == "ContourPlate") { girder = assembly.GetMainPart() as TSM.ContourPlate; } // Input으로 받은 부재에 연결되어있는 마구리와 철근정보를 받아온다. //반환된 Secondaries의 타입 결정 endPieceList = new List <TSM.ContourPlate>(); for (int i = 0; i < assembly.GetSecondaries().Count; i++) { TSM.Part secondary = assembly.GetSecondaries()[i] as TSM.Part; if (secondary.Name == "EndPiece") { endPieceList.Add(secondary as TSM.ContourPlate); } } } }