//InterSectionTest 3 private void button4_Click(object sender, EventArgs e) { //부재 선택 Picker picker = new Picker(); TSM.Part part = picker.PickObject(Picker.PickObjectEnum.PICK_ONE_OBJECT, "철근형태를 수정할 부재를 선택하세요.") as TSM.Part; TSM.Part intersectingpart = picker.PickObject(Picker.PickObjectEnum.PICK_ONE_OBJECT, "간섭하는 부재를 선택하세요.") as TSM.Part; //Intersection 처리 double partFrontLength = 0.0; double intersectionLength = 0.0; //할당해야함 TSG.OBB iPartOBB = CreateOrientedBoundingBox(intersectingpart); TSG.Vector partLVector = new TSG.Vector(); if (part.GetType().Name == "Beam") { TSM.Beam beam = part as TSM.Beam; TSG.LineSegment lineSegment = new TSG.LineSegment(beam.StartPoint, beam.EndPoint); TSG.Point firstPoint = TSG.Intersection.LineSegmentToObb(lineSegment, iPartOBB).Point1; TSG.Point secondPoint = TSG.Intersection.LineSegmentToObb(lineSegment, iPartOBB).Point2; partFrontLength = TSG.Distance.PointToPoint(beam.StartPoint, firstPoint); intersectionLength = TSG.Distance.PointToPoint(firstPoint, secondPoint); partLVector = new TSG.Vector(beam.EndPoint - beam.StartPoint).GetNormal(); } else if (part.GetType().Name == "ContourPlate") //ContourPlate인 경우 추후 작성 { TSM.ContourPlate contourPlate = part as TSM.ContourPlate; } //철근 그룹화 해제 후 singleRebar 저장 ModelObjectEnumerator reinforcement = part.GetReinforcements(); List <TSM.SingleRebar> singleRebars = new List <TSM.SingleRebar>(); List <TSM.SingleRebar> group = new List <TSM.SingleRebar>(); //그룹화를 위한 List int rebarCount = 0; //총 단일철근 수량 ArrayList rebarInterval = new ArrayList(); //철근 간격 (싱글 타입일 때는 철근 간격을 어떻게 구하지? > 일단 PASS) while (reinforcement.MoveNext()) { if (reinforcement.Current.GetType().Name == "SingleRebar") //부재에 속한 철근이 SingleRebar타입일 때 { TSM.SingleRebar singleRebar = reinforcement.Current as TSM.SingleRebar; singleRebars.Add(singleRebar); MessageBox.Show("SingleRebar 타입은 현재 지원 불가"); } else //부재에 속한 철근이 RebarGroup타입일 때 { TSM.RebarGroup rebarGroup = reinforcement.Current as TSM.RebarGroup; rebarInterval = rebarGroup.Spacings; //철근 간격 저장 TSM.ModelObjectEnumerator rebarEnumerator = TSM.Operations.Operation.Ungrouping(rebarGroup); while (rebarEnumerator.MoveNext()) { TSM.ModelObject rebar = rebarEnumerator.Current; TSM.SingleRebar singleRebar = rebar as TSM.SingleRebar; singleRebars.Add(singleRebar); } } rebarCount = singleRebars.Count; // 총 단일수량 저장 } //철근 재배치 for (int i = 0; i < singleRebars.Count - (intersectionLength / (double)rebarInterval[0]); i++) // 딱 안떨어지는 경우 고려해줘야함 { double frontLength = (i * (double)rebarInterval[0]); if (frontLength >= partFrontLength) { if (i == singleRebars.Count) { break; } else { for (int j = 0; j < singleRebars[i].Polygon.Points.Count; j++) { TSM.SingleRebar newSingleRebar = singleRebars[i]; TSG.Point intersectionLengthPoint = new TSG.Point(intersectionLength * partLVector.X, intersectionLength * partLVector.Y, intersectionLength * partLVector.Z); newSingleRebar.Polygon.Points[j] = newSingleRebar.Polygon.Points[j] as TSG.Point + intersectionLengthPoint; singleRebars[i].Delete(); newSingleRebar.Insert(); group.Add(newSingleRebar); } } } else { group.Add(singleRebars[i]); } } for (int i = singleRebars.Count - (int)(intersectionLength / (double)rebarInterval[0]); i < singleRebars.Count; i++) { singleRebars[i].Delete(); } TSM.RebarGroup newRebarGroup = TSM.Operations.Operation.Group(group); }