CalculateColors() public method

Call once after loading the model
public CalculateColors ( ) : void
return void
示例#1
0
        public void Start()
        {
            Setup();

            var sw = Stopwatch.StartNew();
            model = ModelFactory.CreateTestObject();
            //model = ModelFactory.CreateFromFile("bunny.ply", 1000);
            model.FillColor = Color.Gray.ToArgb();
            model.LineColor = Color.Red.ToArgb();
            model.CalculateColors();

            //model = ModelFactory.CreateFromFile(@"C:\Users\Ruud\Desktop\Armadillo2.ply", 5);
            //model = ModelFactory.CreateFromFile(@"g:\Data\Projects\3D\3dconverter\models\horseasc.ply", 1000);
            //model = ModelFactory.CreateFromFile(@"g:\Data\Projects\3D\3dconverter\models\ateneav.ply", 0.1);
            //model = ModelFactory.CreateFromFile(@"g:\Data\Projects\3D\3dconverter\models\pots.ply", 1);
            //model = ModelFactory.CreateFromFile(@"g:\Data\Projects\3D\3dconverter\models\balls.ply", 1);
            Logger.Value("model load", sw.ElapsedMilliseconds);

            timerUpdate.Enabled = true;
        }
示例#2
0
        public void Start()
        {
            Setup();

            var sw = Stopwatch.StartNew();

            model = ModelFactory.CreateTestObject();
            //model = ModelFactory.CreateFromFile("bunny.ply", 1000);
            model.FillColor = Color.Gray.ToArgb();
            model.LineColor = Color.Red.ToArgb();
            model.CalculateColors();

            //model = ModelFactory.CreateFromFile(@"C:\Users\Ruud\Desktop\Armadillo2.ply", 5);
            //model = ModelFactory.CreateFromFile(@"g:\Data\Projects\3D\3dconverter\models\horseasc.ply", 1000);
            //model = ModelFactory.CreateFromFile(@"g:\Data\Projects\3D\3dconverter\models\ateneav.ply", 0.1);
            //model = ModelFactory.CreateFromFile(@"g:\Data\Projects\3D\3dconverter\models\pots.ply", 1);
            //model = ModelFactory.CreateFromFile(@"g:\Data\Projects\3D\3dconverter\models\balls.ply", 1);
            Logger.Value("model load", sw.ElapsedMilliseconds);

            timerUpdate.Enabled = true;
        }