private void Awake() { //Register all our custom messages NetworkClient.RegisterHandler <PlayerDiedMessage>(PlayerDiedMessage); uiManager = GetComponent <PlayerUIManager>(); }
private void Start() { if (!isLocalPlayer) { return; } uiManager = GetComponent <PlayerUIManager>(); }
private void Start() { if (!isLocalPlayer) { return; } uiManager = GetComponent <PlayerUIManager>(); CmdSetName(User.DefaultAccount.AccountName); }
private void Start() { weaponManager = GetComponent <WeaponManager>(); playerManager = GetComponent <PlayerManager>(); playerInput = GetComponent <PlayerMovementManager>(); uiManager = GetComponent <PlayerUIManager>(); GameSettings.SettingsUpdated += UpdateSettings; UpdateSettings(); }