/// <summary> /// Returns true if any axis of the input configuration is receiving input. /// </summary> public static bool AnyInput(PlayerID playerID) { return(AnyInput(_instance.GetInputConfigurationByPlayerID(playerID))); }
/// <summary> /// Returns true if any axis of the input configuration is receiving input. /// </summary> public static bool AnyInput(PlayerID playerID) { return(AnyInput(_instance.GetInputConfigurationByPlayerID(playerID))); }