public static float GetAxis(string name) { AxisConfiguration axisConfig = GetAxisConfiguration(_instance._currentConfiguration.name, name); if (axisConfig == null) { throw new ArgumentException(string.Format("An axis named \'{0}\' does not exist in the active input configuration", name)); } return(axisConfig.GetAxis()); }
public static float GetAxis(string name) { AxisConfiguration axisConfig = GetAxisConfiguration(name); if (axisConfig == null) { string error = "The active input configuration doesn't contain an axis named " + name; throw new ArgumentException(error); } return(axisConfig.GetAxis()); }
public static float GetAxis(string name, PlayerID playerID = PlayerID.One) { AxisConfiguration axisConfig = GetAxisConfiguration(playerID, name); if (axisConfig != null) { return(axisConfig.GetAxis()); } else { Debug.Log(string.Format("An axis named \'{0}\' does not exist in the active input configuration for player {1}", name, playerID)); return(0.0f); } }
private void DisplayAxisConfigurationFields(InputConfiguration inputConfigx, AxisConfiguration axisConfig, Rect screenRect) { GUIContent gravityInfo = new GUIContent("Gravity", "The speed(in units/sec) at which a digital axis falls towards neutral."); GUIContent sensitivityInfo = new GUIContent("Sensitivity", "The speed(in units/sec) at which an axis moves towards the target value."); GUIContent snapInfo = new GUIContent("Snap", "If input switches direction, do we snap to neutral and continue from there? For digital axes only."); GUIContent deadZoneInfo = new GUIContent("Dead Zone", "Size of analog dead zone. Values within this range map to neutral."); GUILayout.BeginArea(screenRect); _mainPanelScrollPos = GUILayout.BeginScrollView(_mainPanelScrollPos); axisConfig.name = EditorGUILayout.TextField("Name", axisConfig.name); axisConfig.description = EditorGUILayout.TextField("Description", axisConfig.description); // Positive Key EditorToolbox.KeyCodeField(ref _keyString, ref _editingPositiveKey, "Positive", "editor_positive_key", axisConfig.positive); ProcessKeyString(ref axisConfig.positive, ref _editingPositiveKey); // Negative Key EditorToolbox.KeyCodeField(ref _keyString, ref _editingNegativeKey, "Negative", "editor_negative_key", axisConfig.negative); ProcessKeyString(ref axisConfig.negative, ref _editingNegativeKey); // Alt Positive Key EditorToolbox.KeyCodeField(ref _keyString, ref _editingAltPositiveKey, "Alt Positive", "editor_alt_positive_key", axisConfig.altPositive); ProcessKeyString(ref axisConfig.altPositive, ref _editingAltPositiveKey); // Alt Negative key EditorToolbox.KeyCodeField(ref _keyString, ref _editingAltNegativeKey, "Alt Negative", "editor_alt_negative_key", axisConfig.altNegative); ProcessKeyString(ref axisConfig.altNegative, ref _editingAltNegativeKey); axisConfig.gravity = EditorGUILayout.FloatField(gravityInfo, axisConfig.gravity); axisConfig.deadZone = EditorGUILayout.FloatField(deadZoneInfo, axisConfig.deadZone); axisConfig.sensitivity = EditorGUILayout.FloatField(sensitivityInfo, axisConfig.sensitivity); axisConfig.snap = EditorGUILayout.Toggle(snapInfo, axisConfig.snap); axisConfig.invert = EditorGUILayout.Toggle("Invert", axisConfig.invert); axisConfig.type = (InputType)EditorGUILayout.EnumPopup("Type", axisConfig.type); axisConfig.axis = EditorGUILayout.Popup("Axis", axisConfig.axis, _axisOptions); axisConfig.joystick = EditorGUILayout.Popup("Joystick", axisConfig.joystick, _joystickOptions); if(EditorApplication.isPlaying) { EditorGUILayout.Space(); GUI.enabled = false; EditorGUILayout.FloatField("Raw Axis", axisConfig.GetAxisRaw()); EditorGUILayout.FloatField("Axis", axisConfig.GetAxis()); EditorGUILayout.Toggle("Button", axisConfig.GetButton()); GUI.enabled = true; } GUILayout.EndScrollView(); GUILayout.EndArea(); }