void Start() { if (isServer) { idCount++; id = idCount; } if (isPlayer) { id = 0; } objSync = new ObjectSync(id, prefabId); position = new PositionSync(id, transform.position); rotation = new RotationSync(id, transform.rotation); if (!isServer) { ViewerManager.instance.synchronizables.Add(this); } if (isServer) { StartCoroutine(SyncPos()); StartCoroutine(SyncRot()); NetworkManager.instance.SendJSON("newenemy", JsonUtility.ToJson(objSync)); } }
public void Receive_Rotation(SocketIOEvent e) { RotationSync rotation = JsonUtility.FromJson <RotationSync> (e.data.ToString()); for (int i = 0; i < synchronizables.Count; i++) { if (synchronizables [i].id == rotation.id) { if (synchronizables [i].syncRotation) { synchronizables [i].transform.rotation = Quaternion.Euler(new Vector3(rotation.rotX, rotation.rotY, rotation.rotZ)); } } } }