internal virtual void Initialize(int particleIndex, ParticleComponent <T> parent, PooledObject <T> newParticle, Action <T> intializer, Action <float, T> onTick) { this.poolObject = newParticle; this.Parent = parent; TotalElapsedSeconds = 0; ParticleIndex = particleIndex; intializer((T)this); this.onTick = onTick; }
internal override void Initialize(int particleIndex, ParticleComponent <TextParticle> parent, PooledObject <TextParticle> newParticle, Action <TextParticle> intializer, Action <float, TextParticle> onTick) { base.Initialize(particleIndex, parent, newParticle, intializer, onTick); camera = parent.Entity.Game.EngineComponents.Get <Renderer2d>().GameCamera; Position = parent.Entity.Body.Position; }