示例#1
0
        private readonly float LIMIT_ALPHA = 0.1f; //背景Alphaの最大値

        public PauseUI(GameManager gameManager, GameDevice gameDevice)
        {
            this.gameDevice  = gameDevice;
            this.gameManager = gameManager;
            input            = gameDevice.InputState;
            renderer         = gameDevice.Renderer;

            #region 背景
            backLayer = new Window(
                gameDevice,
                new Vector2(10, 10),
                new Vector2(Def.WindowDef.WINDOW_WIDTH - 20, Def.WindowDef.WINDOW_HEIGHT - 20));
            backLayer.Initialize();         //初期化
            backLayer.SetAlphaLimit(LIMIT_ALPHA);
            backLayer.Switch();             //開く
            #endregion

            #region Parameter
            parameterUI = new ParameterUI(
                backLayer.GetRightTop() + new Vector2(-360, 35),        //背景レイヤーから相対位置を取る
                gameManager, gameDevice);
            #endregion

            #region アイテム詳細
            currentInfo = new ItemInfoUI(
                backLayer.GetLeftUnder() + new Vector2(55, -102), gameManager, gameDevice);
            #endregion

            #region EquipUI
            equipUI = new EquipUI(
                backLayer.GetRightUnder() + new Vector2(-360, -250),
                gameManager, gameDevice);
            #endregion

            #region アイテム欄
            itemUI = new ItemUI(
                backLayer.GetOffsetPosition() + new Vector2(45, 20),
                equipUI, gameManager, gameDevice);

            equipUI.SetItemUI(itemUI);
            #endregion

            #region Quest
            questUI = new PlayerQuestUI(
                backLayer.GetCenterTop() + new Vector2(-200, 20),
                gameManager, gameDevice);
            #endregion

            #region Money
            moneyUI = new MoneyUI(
                backLayer.GetRightTop() + new Vector2(-360, 280),
                gameManager, gameDevice);
            #endregion
        }
示例#2
0
        private EquipUI equipUI;                //装備欄UI

        public ItemUI(Vector2 position, EquipUI equipUI, GameManager gameManager, GameDevice gameDevice)
        {
            this.position    = position;
            this.equipUI     = equipUI;
            this.gameManager = gameManager;
            renderer         = gameDevice.Renderer;
            input            = gameDevice.InputState;
            playerItem       = gameManager.PlayerItem;
            itemList         = playerItem.BagList();
            isClick          = false;

            currentPage = 1;

            #region Button
            buttons = new List <Button>();

            InitButton();

            equipButton  = new Button(position + new Vector2(550, 580), 100, 30);
            removeButton = new Button(position + new Vector2(550, 620), 100, 30);
            #endregion

            #region ItemInfo
            currentItem = null;
            itemIndex   = -1;

            hintIndex = -1;
            hintInfo  = new ItemInfoUI(Vector2.Zero, gameManager, gameDevice);
            #endregion

            #region PopUI
            popUI = new DungeonPopUI(gameDevice);
            popUI.SetSize(new Vector2(300, 120));
            popUI.SetAlphaLimit(0.8f);
            popButtons    = new Button[2];
            popButtons[0] = new Button(popUI.Center + new Vector2(-130, 10), 100, 30);
            popButtons[1] = new Button(popUI.Center + new Vector2(20, 10), 100, 30);
            #endregion
        }