// this is a blocking call and it terminates when an incoming connection is // initiated -or- when an exception occurs // returns true if a connection is initiated otherwise returns false public bool WaitForIncomingConnection() { try { if (isDisposed) { return(false); } server.Start(); socket = server.AcceptSocket(); socket.ReceiveBufferSize = receiveBufferSize; if (sender == null || receiver == null) { sender = new TcpCommandSender(socket, converter); receiver = new TcpCommandReceiver(socket, converter); } else { sender.Connection = socket; receiver.Connection = socket; } return(true); } catch { return(false); } }
public bool Connect(string serverIpAddress, int port) { try { client = new TcpClient(); client.SendBufferSize = sendBufferSize; client.ReceiveBufferSize = receiveBufferSize; client.NoDelay = true; socket = client.Client; client.Connect(serverIpAddress, port); if (receiver == null || sender == null) { receiver = new TcpCommandReceiver(socket, converter); sender = new TcpCommandSender(socket, converter); } else { receiver.Connection = socket; sender.Connection = socket; } return(true); } catch { return(false); } }