static void Main(string[] args) { // TCP server address string address = "127.0.0.1"; if (args.Length > 0) { address = args[0]; } // TCP server port int port = 1111; if (args.Length > 1) { port = int.Parse(args[1]); } Console.WriteLine($"TCP server address: {address}"); Console.WriteLine($"TCP server port: {port}"); Console.WriteLine(); // Create a new TCP chat client var client = new ChatClient(address, port); // Connect the client Console.Write("Client connecting..."); client.ConnectAsync(); Console.WriteLine("Done!"); Console.WriteLine("Press Enter to stop the client or '!' to reconnect the client..."); // Perform text input for (;;) { string line = Console.ReadLine(); if (line == string.Empty) { break; } // Disconnect the client if (line == "!") { Console.Write("Client disconnecting..."); client.DisconnectAsync(); Console.WriteLine("Done!"); continue; } // Send the entered text to the chat server client.SendAsync(line); } // Disconnect the client Console.Write("Client disconnecting..."); client.DisconnectAndStop(); Console.WriteLine("Done!"); }
public static void Stop() { // Disconnect the client Console.Write("Client disconnecting..."); chatClient.DisconnectAndStop(); Console.WriteLine("Done!"); }