Inheritance: SkillResultBase, ITargetNodeResult
示例#1
0
		public virtual ITargetNodeResult MockClaim(IAgent self, INodeInformation target) {
			ITargetNodeResult ret;

			var selfAgentInfo = (AgentInfo)self;
			if (selfAgentInfo.Node == target) {
				if (target.Owner.Id == selfAgentInfo.Owner.Id) {
					ret = new TargetNodeResult {
						AffectedNode = target,
						Result = NodeResultType.FailedInvalidTarget,
						Cooldown = 1,
						LastsFor = 1,
						Warmup = 1,
						Message = "Failed (invalid-target: claim own node) mock claim."
					};
				}
				else {
					ret = new TargetNodeResult {
						AffectedNode = target,
						Result = NodeResultType.Success,
						Cooldown = 1,
						LastsFor = 1,
						Warmup = 1,
						Message = "Success mock claim."
					};
				}
			}
			else {
				ret = new TargetNodeResult {
					AffectedNode = target,
					Result = NodeResultType.FailedOutOfRange,
					Cooldown = 1,
					LastsFor = 1,
					Warmup = 1,
					Message = "Failed (out-of-range) mock claim."
				};
			}
			this.WaitToNextTick(self);

			if (ret.Result == NodeResultType.Success) {
				var mockTarget = (NodeInformation)target;
				mockTarget.Owner = selfAgentInfo.Owner;
			}
			this.Trace(self, TraceType.Information
				, "MOCK-Claim!"
				, "Self={", self, "}"
				, "Target={", target, "}"
				, "Result={", ret, "}");

			return ret;
		}
示例#2
0
		public virtual ITargetNodeResult MockVirus(IAgent self, INodeInformation target) {
			ITargetNodeResult ret;

			ret = new TargetNodeResult {
				AffectedNode = target,
				Cooldown = 1,
				LastsFor = 1,
				Warmup = 1,
				Result = NodeResultType.FailedDifficulty,
				Message = "Failed (not-implemented-by-runtime) mock virus."
			};
			this.WaitToNextTick(self);

			return ret;
		}
示例#3
0
		public virtual ITargetNodeResult MockMove(IAgent self, INodeInformation target) {
			ITargetNodeResult ret;

			var okTarget = (NodeInformation)target;
			var selfAgentUpdateInfo = this.Agents[self];
			var okSelfAgentUpdateInfo = (AgentUpdateInfo)selfAgentUpdateInfo;

			var currentNode = (from n in target.Exits.Values
							   let a = n.AllAgents.Where(ag => ag.Id == selfAgentUpdateInfo.Id).FirstOrDefault()
							   where null != a
							   select n).FirstOrDefault();

			this.WaitToNextTick(self);
			if (null == currentNode) {
				ret = new TargetNodeResult {
					AffectedNode = null,
					Result = NodeResultType.FailedOutOfRange,
					Cooldown = 1,
					LastsFor = 1,
					Warmup = 1,
					Message = "MOCK: Target node is not nesting with current node of agent."
				};
			}
			else {
				var okCurrentNode = (NodeInformation)currentNode;
				okCurrentNode.AllAgentsList.Remove(selfAgentUpdateInfo);
				okTarget.AllAgentsList.Add(selfAgentUpdateInfo);
				okSelfAgentUpdateInfo.NodePrevious = currentNode;
				okSelfAgentUpdateInfo.Node = target;

				ret = new TargetNodeResult {
					AffectedNode = null,
					Result = NodeResultType.Success,
					Cooldown = 1,
					LastsFor = 1,
					Warmup = 1,
					Message = "Success mock move."
				};
			}

			this.Trace(self, TraceType.Information
					, "MOCK-Move!"
					, "Self={", self, "}"
					, "Target={", target, "}"
					, "Result={", ret, "}");

			return ret;
		}