private void Init() { m_graphyManager = transform.root.GetComponentInChildren <GraphyManager>(); m_fpsMonitor = GetComponent <FpsMonitor>(); m_sb = new StringBuilder(); UpdateParameters(); }
private void Init() { m_graphyManager = transform.root.GetComponentInChildren <GraphyManager>(); m_fpsMonitor = GetComponent <FpsMonitor>(); m_shaderGraph = new ShaderGraph(); m_shaderGraph.Image = m_imageGraph; UpdateParameters(); }
private void Init() { if (!FloatString.Inited || FloatString.minValue > -1000f || FloatString.maxValue < 16384f) { FloatString.Init(-1001f, 16386f); } m_graphyManager = transform.root.GetComponentInChildren <GraphyManager>(); m_fpsMonitor = GetComponent <FpsMonitor>(); UpdateParameters(); }
private void Init() { //TODO: Replace this with one activated from the core and figure out the min value. if (!FloatString.Inited || FloatString.MinValue > -1000f || FloatString.MaxValue < 16384f) { FloatString.Init(-1001f, 16386f); } m_graphyManager = transform.root.GetComponentInChildren <GraphyManager>(); m_fpsMonitor = GetComponent <FpsMonitor>(); UpdateParameters(); }
private void Init() { m_graphyManager = transform.root.GetComponentInChildren <GraphyManager>(); m_rectTransform = GetComponent <RectTransform>(); m_fpsGraph = GetComponent <FpsGraph>(); m_fpsMonitor = GetComponent <FpsMonitor>(); m_fpsText = GetComponent <FpsText>(); foreach (Transform child in transform) { if (child.parent == transform) { m_childrenGameObjects.Add(child.gameObject); } } }
private void Init() { //TODO: Replace this with one activated from the core and figure out the min value. if (!IntString.Inited || IntString.MinValue > m_minFps || IntString.MaxValue < m_maxFps) { IntString.Init ( minNegativeValue: m_minFps, maxPositiveValue: m_maxFps ); } m_graphyManager = transform.root.GetComponentInChildren <GraphyManager>(); m_fpsMonitor = GetComponent <FpsMonitor>(); UpdateParameters(); }