/// <summary> /// Instances of the Tweener class are responsible for animating given properties for a given object. /// </summary> /// <param name="animated_object">The object to animate</param> /// <param name="transistions">A list of propertynames and their destination values.</param> /// <param name="easingFunction">The easing funtion to use for the animation.<see cref="ease"/></param> /// <param name="duration">The duration (in timer ticks) the animation should take to complete.</param> /// <param name="delay">How long to wait (in timer ticks) before starting the animation.</param> public Tweener(object animated_object, TweenPairs transistions, ease easingFunction, int duration, int delay) { this.duration = duration; this.easingFunction = new ease(easingFunction); this.delay = delay; this.transitions = transistions; if (animated_object is Control && (transistions[0].Key == "X" || transistions[0].Key == "Y")) { animated_object = new LocationProxy((Control)animated_object); } this.animated_object = animated_object; }
public Tweener(object animated_object, TweenPairs transitions, ease easingFunction, int duration, int delay, Tweener chainedTweener) : this(animated_object, transitions, easingFunction, duration, delay) { this.chainedTweener = chainedTweener; }