public GameModule(Ship p, Level level, AISpawner aiSpawner, EntityHandler entHandler, CollisionHandler collHandler, CameraHandler camHandler, GameSendData gameSendData, Scoresheet scoresheet, InputController inpController ) { player = p; Level = level; entityHandler = entHandler; collisionHandler = collHandler; cameraHandler = camHandler; inputController = inpController; this.scoresheet = scoresheet; this.aiSpawner = aiSpawner; this.gameSendData = gameSendData; gameTimer = SwinGame.CreateTimer(); gameTimer.Start(); }
public GameModule Create(string shipId, Difficulty diff, Level level, ShipFactory shipFac, GameSendData gameSendData) { Scoresheet scoreSheet = new Scoresheet(); EntityHandler entHandler = new EntityHandler(scoreSheet, level.PlayArea); CollisionHandler collHandler = new CollisionHandler(level.PlayArea, entHandler); //create player's ship Ship p = shipFac.Create(shipId, Util.RandomPointInRect(level.PlayArea), new WrapBoundaryBehaviour(level.PlayArea), ControllerType.Player1, diff, entHandler); entHandler.Track(p); //camera CameraHandler camHandler = new CameraHandler(p, level.PlayArea); //ai spawner AISpawner aiSpawner = new AISpawner(diff, level.PlayArea, shipFac, entHandler); //spawn predefined ships from the level foreach (string enemyId in level.ShipsToSpawn) { Ship toSpawn = shipFac.Create(enemyId, Util.RandomPointInRect(level.PlayArea), new WrapBoundaryBehaviour(level.PlayArea), ControllerType.Computer, diff, entHandler); entHandler.Track(toSpawn); } //spawn asteroids AsteroidFactory asteroidFac = new AsteroidFactory(entHandler); string asteroidPath = SwinGame.AppPath() + "\\resources\\data\\asteroids\\asteroid.json"; for (int i = 0; i < level.AsteroidsToSpawn; i++) { Asteroid toSpawn = asteroidFac.Create(asteroidPath, level.PlayArea); entHandler.Track(toSpawn); } InputController inpController; if (p is IControllable) { InputControllerFactory inpContFac = new InputControllerFactory(); inpController = inpContFac.Create(p as IControllable, ControllerType.Player1); } else { inpController = null; } return(new GameModule(p, level, aiSpawner, entHandler, collHandler, camHandler, gameSendData, scoreSheet, inpController)); }