private void redraw() { updateMap(); updatePlayerStats(ge.getHeroStats()); updateEnemiesRemaining(ge.getEnemiesRemaining()); updateAttackingOptions(ge.getAttackingOptions()); }
private void redraw() { updateMap(); updatePlayerStats(ge.getHeroStats()); updateEnemiesRemaining(ge.getEnemiesRemaining()); updateAttackingOptions(ge.getAttackingOptions()); if (si != null) { si.updateInterface(); } }