public void PlayAnimation(Animation animation)
        {
            if (Animation == animation)
            {
                return;
            }

            this.animation = animation;
            this.frameIndex = 0;
            this.time = 0.0f;
        }
        public void LoadContent()
        {
            TrunksIdle = content.Load<Texture2D>("Sprites/trunks");
            TrunksAttack = content.Load<Texture2D>("Sprites/trunks attack");
            idleAnimationTrunks = new Animation(TrunksIdle, 0.1f, true, 6);
            attackAnimationTrunks = new Animation(TrunksAttack, 0.1f, false, 5);
            spritePlayerTrunks.PlayAnimation(idleAnimationTrunks);

            GotenIdle = content.Load<Texture2D>("Sprites/Goten idle");
            GotenAttack = content.Load<Texture2D>("Sprites/Goten attack");
            idleAnimationGoten = new Animation(GotenIdle, 0.1f, true, 5);
            attackAnimationGoten = new Animation(GotenAttack, 0.1f, false, 6);
            spritePlayerGoten.PlayAnimation(idleAnimationGoten);

            OwlFlying = content.Load<Texture2D>("Sprites/Owl flying");
            OwlHit = content.Load<Texture2D>("Sprites/Owl hit");
            animationOwlFlying = new Animation(OwlFlying, 0.1f, true, 6);
            animationOwlHit = new Animation(OwlHit, 0.1f, true, 6);
            spritePlayerOwl.PlayAnimation(animationOwlFlying);

            GotenExplosion = content.Load<Texture2D>("Sprites/Goten explosion");
            animationGotenExplosion = new Animation(GotenExplosion, 0.1f, true, 6);
            spritePlayerGotenExplosion.PlayAnimation(animationGotenExplosion);

            if (trunks == 1)
            {
                positionX = (Level.windowWidth / 2) - (TrunksIdle.Width / 4) + 280;
                positionY = (Level.windowHeight / 2) - (TrunksIdle.Height / 4) + 60;
                TrunksPosition = new Vector2((float)positionX, (float)positionY);
            }

            if (goten == 1)
            {
                positionX = (Level.windowWidth / 2) - (GotenIdle.Width / 4) + 55;
                positionY = (Level.windowHeight / 2) - (GotenIdle.Height / 4) + 60;
                GotenPosition = new Vector2((float)positionX, (float)positionY);
                goten = 0;
            }

            if (owl == 1)
            {
                positionX = (Level.windowWidth / 2) + 10;
                positionY = (Level.windowHeight / 2) - 20;
                OwlPosition = new Vector2((float)positionX, (float)positionY);
            }
        }