public Hero(ContentManager content, Level level) { this.content = content; this.level = level; spritePlayer.PlayAnimation(idleAnimation); }
// Texture2D monster; // Texture2D ally; // Vector2 monsterPosition; public Game1() { graphics = new GraphicsDeviceManager(this); this.content = Content; level = new Level(content); graphics.PreferredBackBufferWidth = Level.windowWidth; graphics.PreferredBackBufferHeight = Level.windowHeight; Content.RootDirectory = "Content"; this.IsMouseVisible = true; this.content = Content; this.IsMouseVisible = true; }