public void PlayAnimation(Animation animation)
        {
            if (Animation == animation)
            {
                return;
            }

            this.animation = animation;
            this.frameIndex = 0;
            this.time = 0.0f;
        }
        public void LoadContent()
        {
            player = content.Load<Texture2D>("HeroSprite/buu-idle");

            attackAnimation = new Animation(player, 0.1f, true, 7);

            int positionX = (Level.windowWidth / 2) - (attackAnimation.FrameWidth);
            int positionY = (Level.windowHeight / 2) - (attackAnimation.FrameHeight);
            playerPosition = new Vector2((float)positionX, (float)positionY);

            spritePlayer.PlayAnimation(attackAnimation);
        }
        public void AttackUpdate(GameTime gameTime)
        {
            player = content.Load<Texture2D>("HeroSprite/buu-attack");

                attackAnimation = new Animation(player, 0.1f, false, 7);

                int positionX = (Level.windowWidth / 2) - (attackAnimation.FrameWidth);
                int positionY = (Level.windowHeight / 2) - (attackAnimation.FrameHeight);
                playerPosition = new Vector2((float)positionX, (float)positionY);

                spritePlayer.PlayAnimation(attackAnimation);
        }
        public void AttackUpdate(GameTime gameTime)
        {
            if (hurtAnima == 1)
            {
                player = content.Load<Texture2D>("HeroSprite/Goku Attack 2");

                attackAnimation = new Animation(player, 0.1f, false, 6);

                int positionX = (Level.windowWidth - 600) - (attackAnimation.FrameWidth);
                int positionY = (Level.windowHeight / 2) - (attackAnimation.FrameHeight);
                playerPosition = new Vector2((float)positionX, (float)positionY);

                spritePlayer.PlayAnimation(attackAnimation);
                hurtAnima = 0;
            }
            if (hurtAnima == 0)
            {
                player = content.Load<Texture2D>("HeroSprite/Goku Attack 2");

                attackAnimation = new Animation(player, 0.1f, false, 6);

                int positionX = (Level.windowWidth - 600) - (attackAnimation.FrameWidth);
                int positionY = (Level.windowHeight / 2) - (attackAnimation.FrameHeight);
                playerPosition = new Vector2((float)positionX, (float)positionY);

                spritePlayer.PlayAnimation(attackAnimation);
                hurtAnima = 1;
            }
            if (hurtAnima == 0 || hurtAnima == 1 && Level.damageNumber == 40)
            {
                player = content.Load<Texture2D>("HeroSprite/goku Victory");

                attackAnimation = new Animation(player, 0.1f, false, 2);

                int positionX = (Level.windowWidth - 600) - (attackAnimation.FrameWidth);
                int positionY = (Level.windowHeight / 2) - (attackAnimation.FrameHeight);
                playerPosition = new Vector2((float)positionX, (float)positionY);

                spritePlayer.PlayAnimation(attackAnimation);
                hurtAnima = 1;
            }
        }
        public void IdleUpdate(GameTime gameTime)
        {
            player = content.Load<Texture2D>("HeroSprite/Goku Attack 2");

            attackAnimation = new Animation(player, 0.1f, true, 6);

            int positionX = (Level.windowWidth - 600 ) - (attackAnimation.FrameWidth);
            int positionY = (Level.windowHeight / 2) - (attackAnimation.FrameHeight);
            playerPosition = new Vector2((float)positionX, (float)positionY);

            spritePlayer.PlayAnimation(attackAnimation);
        }