public void FadeInChannelTimed() { InitAudio(); int result = SdlMixer.Mix_GroupChannels(0, 7, 1); IntPtr chunkPtr = SdlMixer.Mix_LoadWAV("test.wav"); result = SdlMixer.Mix_FadeInChannelTimed(1, chunkPtr, -1, 0, -1); Thread.Sleep(500); Console.WriteLine("PlayChannel: " + result.ToString()); Assert.IsTrue(result != -1); QuitAudio(); }
public static int Mix_FadeInChannel(int channel, IntPtr chunk, int loops, int ms) { return(SdlMixer.Mix_FadeInChannelTimed(channel, chunk, loops, ms, -1)); }