示例#1
0
文件: frmMain.cs 项目: yudigh/Tanta
        /// +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
        /// <summary>
        /// Closes the AsyncCallBackHandler
        /// </summary>
        /// <param name="callbackHandler">the call back handler</param>
        /// <history>
        ///    01 Nov 18  Cynic - Started
        /// </history>
        private void CloseAsyncCallBackHandler(TantaSourceReaderCallbackHandler callbackHandler)
        {
            // End any active captures
            if (callbackHandler == null)
            {
                LogMessage("CloseAsyncCallBackHandler callbackHandler == null");
                return;
            }

            // close and release
            callbackHandler.SourceReader = null;
            callbackHandler.SinkWriter   = null;
            callbackHandler.SourceReaderAsyncCallBackError = null;
        }
示例#2
0
文件: frmMain.cs 项目: yudigh/Tanta
        /// +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
        /// <summary>
        /// A centralized place to close down all media devices
        /// </summary>
        /// <history>
        ///    01 Nov 18  Cynic - Started
        /// </history>
        private void CloseAllMediaDevices()
        {
            // close the async call back handler
            CloseAsyncCallBackHandler(workingSourceReaderCallBackHandler);
            workingSourceReaderCallBackHandler = null;

            // close the media sink
            CloseSinkWriter(workingSinkWriter);
            workingSinkWriter = null;

            // Close the media source
            CloseSourceReader(workingSourceReader);
            workingSourceReader = null;
        }
示例#3
0
文件: frmMain.cs 项目: yudigh/Tanta
        /// +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
        /// <summary>
        /// Starts capture of the data to a file.
        ///
        /// Because this code is intended for demo purposes and in the interests of
        /// reducing complexity it is extremely linear and step-by-step. Doubtless
        /// there is much refactoring that could be done.
        ///
        /// </summary>
        /// <history>
        ///    01 Nov 18  Cynic - Started
        /// </history>
        private void CaptureToFile()
        {
            HResult       hr;
            IMFMediaType  videoType     = null;
            IMFMediaType  encoderType   = null;
            TantaMFDevice currentDevice = null;

            try
            {
                // get the current video device.
                currentDevice = ctlTantaVideoPicker1.CurrentDevice;
                if (currentDevice == null)
                {
                    MessageBox.Show("No current video device. Are there any video devices on this system?");
                    return;
                }

                // check our output filename is correct and usable
                if ((textBoxCaptureFileNameAndPath == null) || (textBoxCaptureFileNameAndPath.Text.Length == 0))
                {
                    MessageBox.Show("No Capture Filename and path. Cannot continue.");
                    return;
                }
                string pwszFileName = textBoxCaptureFileNameAndPath.Text;
                // check the path is rooted
                if (Path.IsPathRooted(pwszFileName) == false)
                {
                    MessageBox.Show("No Capture Filename and path is not rooted. A full directory and path is required. Cannot continue.");
                    return;
                }

                // create a new call back handler. This, once we get it all wired up, will act
                // as a pump to move the data from the source to the sink
                workingSourceReaderCallBackHandler = new TantaSourceReaderCallbackHandler();

                // the following code will create a SourceReader which is tied to a camera on the system,
                // a SinkWriter which is tied to a file output and will hook up the two. Because we are using
                // a SourceReader and SourceWriter we do not have the usual Topology or Pipeline. The SourceReader
                // and SourceWriter are connected directly (input to output) in the code below and transfer their
                // data via the callback handler. The callback handler also requests the next sample from
                // the SourceReader when it has written the data to the sink. Note however it is possible
                // that the SourceReader can automatically bring in a Transform for format conversion. This
                // is done internally and you never deal with it - other than perhaps making it available
                // to the process if it is not globally available.

                // create the source reader
                workingSourceReader = TantaWMFUtils.CreateSourceReaderAsyncFromDevice(currentDevice, workingSourceReaderCallBackHandler);
                if (workingSourceReader == null)
                {
                    MessageBox.Show("CreateSourceReaderAsyncFromDevice did not return a media source. Cannot continue.");
                    return;
                }

                // open up the sink Writer
                workingSinkWriter = OpenSinkWriter(pwszFileName);
                if (workingSinkWriter == null)
                {
                    MessageBox.Show("OpenSinkWriter workingSinkWriter == null. Cannot continue.");
                    return;
                }

                // now set the source and the sink in the callback handler. It needs to know these
                // in order to operate
                workingSourceReaderCallBackHandler.SourceReader = workingSourceReader;
                workingSourceReaderCallBackHandler.SinkWriter   = workingSinkWriter;
                workingSourceReaderCallBackHandler.InitForFirstSample();
                workingSourceReaderCallBackHandler.SourceReaderAsyncCallBackError = HandleSourceReaderAsyncCallBackErrors;

                // now we configure the video source. It will probably offer a lot of different types
                // this example offers two modes: one mode where you choose the format and mode and
                // effectively just say "Use this one". The other uses the general case where we
                // present a list of reasonable types we can accept and then let it auto
                // configure itself from one of those. Of course if it autoconfigures itself we
                // don't know which one it has chosen. This is why, you will later see the video
                // source being interrogated after the configuration so we know which one we hit.

                if (radioButtonUseSpecified.Checked == true)
                {
                    // we saved the video format container here - this is just the last one that came in
                    if ((radioButtonUseSpecified.Tag == null) || ((radioButtonUseSpecified.Tag is TantaMFVideoFormatContainer) == false))
                    {
                        MessageBox.Show("No source video device and format selected. Cannot continue.");
                        return;
                    }
                    // get the container
                    TantaMFVideoFormatContainer videoFormatCont = (radioButtonUseSpecified.Tag as TantaMFVideoFormatContainer);
                    // configure the Source Reader to use this format
                    hr = TantaWMFUtils.ConfigureSourceReaderWithVideoFormat(workingSourceReader, videoFormatCont);
                    if (hr != HResult.S_OK)
                    {
                        // we failed
                        MessageBox.Show("Failed on call to ConfigureSourceAsyncReaderWithVideoFormat (a), retVal=" + hr.ToString());
                        return;
                    }
                }
                else
                {
                    // prepare a list of subtypes we are prepared to accept from the video source
                    // device. These will be tested in order - the first match will be used.
                    List <Guid> subTypes = new List <Guid>();
                    subTypes.Add(MFMediaType.NV12);
                    subTypes.Add(MFMediaType.YUY2);
                    subTypes.Add(MFMediaType.UYVY);
                    subTypes.Add(MFMediaType.RGB32);
                    subTypes.Add(MFMediaType.RGB24);
                    subTypes.Add(MFMediaType.IYUV);

                    // make sure the default Media Type is one of the above video formats
                    hr = TantaWMFUtils.ConfigureSourceReaderWithVideoFormat(workingSourceReader, subTypes, false);
                    if (hr != HResult.S_OK)
                    {
                        // we failed
                        MessageBox.Show("Failed on call to ConfigureSourceAsyncReaderWithVideoFormat (b), retVal=" + hr.ToString());
                        return;
                    }
                }

                // if we get here we know the source reader now has a configured format but we might not
                // know which one it is. So we ask it. It will return a video type
                // we will use this later on to configure our sink writer. Note, we have to properly dispose
                // of the videoType object after we use it.
                hr = workingSourceReader.GetCurrentMediaType(TantaWMFUtils.MF_SOURCE_READER_FIRST_VIDEO_STREAM, out videoType);
                if (hr != HResult.S_OK)
                {
                    // we failed
                    throw new Exception("Failed on call to GetCurrentMediaType, retVal=" + hr.ToString());
                }

                // now we configure the encoder. This sets up the sink writer so that it knows what format
                // the output data should be written in. The format we give the writer does not
                // need to be the same as the format it outputs to disk - however to make life easier for ourselves
                // we will copy a lot of the settings from the videoType retrieved above

                // create a new empty media type for us to populate
                hr = MFExtern.MFCreateMediaType(out encoderType);
                if (hr != HResult.S_OK)
                {
                    // we failed
                    throw new Exception("Failed on call to MFCreateMediaType, retVal=" + hr.ToString());
                }

                // The major type defines the overall category of the media data. Major types include video, audio, script & etc.
                hr = encoderType.SetGUID(MFAttributesClsid.MF_MT_MAJOR_TYPE, MFMediaType.Video);
                if (hr != HResult.S_OK)
                {
                    // we failed
                    throw new Exception("Failed setting the MF_MT_MAJOR_TYPE, retVal=" + hr.ToString());
                }

                // The subtype GUID defines a specific media format type within a major type. For example, within video,
                // the subtypes include MFMediaType.H264 (MP4), MFMediaType.WMV3 (WMV), MJPEG & etc. Within audio, the
                // subtypes include PCM audio, Windows Media Audio 9, & etc.
                hr = encoderType.SetGUID(MFAttributesClsid.MF_MT_SUBTYPE, MEDIA_TYPETO_WRITE);
                if (hr != HResult.S_OK)
                {
                    // we failed
                    throw new Exception("Failed setting the MF_MT_SUBTYPE, retVal=" + hr.ToString());
                }

                // this is the approximate data rate of the video stream, in bits per second, for a video media type
                // in the MF.Net sample code this is 240000 but I found 2000000 to be much better. I am not sure,
                // at this time, how this value is derived or what the tradeoffs are.
                hr = encoderType.SetUINT32(MFAttributesClsid.MF_MT_AVG_BITRATE, TARGET_BIT_RATE);
                if (hr != HResult.S_OK)
                {
                    // we failed
                    throw new Exception("Failed setting the MF_MT_AVG_BITRATE, retVal=" + hr.ToString());
                }

                // populate our new encoding type with the frame size of the videoType selected earlier
                hr = TantaWMFUtils.CopyAttributeData(videoType, encoderType, MFAttributesClsid.MF_MT_FRAME_SIZE);
                if (hr != HResult.S_OK)
                {
                    // we failed
                    throw new Exception("Failed copying the MF_MT_FRAME_SIZE, retVal=" + hr.ToString());
                }

                // populate our new encoding type with the frame rate of the video type selected earlier
                hr = TantaWMFUtils.CopyAttributeData(videoType, encoderType, MFAttributesClsid.MF_MT_FRAME_RATE);
                if (hr != HResult.S_OK)
                {
                    // we failed
                    throw new Exception("Failed copying the MF_MT_FRAME_RATE, retVal=" + hr.ToString());
                }

                // populate our new encoding type with the pixel aspect ratio of the video type selected earlier
                hr = TantaWMFUtils.CopyAttributeData(videoType, encoderType, MFAttributesClsid.MF_MT_PIXEL_ASPECT_RATIO);
                if (hr != HResult.S_OK)
                {
                    // we failed
                    throw new Exception("Failed copying the MF_MT_PIXEL_ASPECT_RATIO, retVal=" + hr.ToString());
                }

                // populate our new encoding type with the interlace mode of the video type selected earlier
                hr = TantaWMFUtils.CopyAttributeData(videoType, encoderType, MFAttributesClsid.MF_MT_INTERLACE_MODE);
                if (hr != HResult.S_OK)
                {
                    // we failed
                    throw new Exception("Failed copying the MF_MT_INTERLACE_MODE, retVal=" + hr.ToString());
                }

                // add a stream to the sink writer. The encoderType specifies the format of the samples that will be written
                // to the file. Note that it does not necessarily need to match the input format. To set the input format
                // use SetInputMediaType.
                int sink_stream = 0;
                hr = workingSinkWriter.AddStream(encoderType, out sink_stream);
                if (hr != HResult.S_OK)
                {
                    // we failed
                    throw new Exception("Failed adding the output stream, retVal=" + hr.ToString());
                }

                // Windows 10, by default, provides an adequate set of codecs which the Sink Writer can
                // find to write out the MP4 file. This is not true on Windows 7.

                // If we are not on Windows 10 we register (locally) a codec
                // the Sink Writer can find and use. The ColorConvertDMO is supplied by
                // microsoft it is just not available to enumerate on Win7 etc.
                // Making it available locally does not require administrator privs
                // but only this process can see it and it disappears when the process
                // closes
                OperatingSystem os        = Environment.OSVersion;
                int             versionID = ((os.Version.Major * 10) + os.Version.Minor);
                if (versionID < 62)
                {
                    Guid ColorConvertDMOGUID = new Guid("98230571-0087-4204-b020-3282538e57d3");

                    // Register the color converter DSP for this process, in the video
                    // processor category. This will enable the sink writer to enumerate
                    // the color converter when the sink writer attempts to match the
                    // media types.
                    hr = MFExtern.MFTRegisterLocalByCLSID(
                        ColorConvertDMOGUID,
                        MFTransformCategory.MFT_CATEGORY_VIDEO_PROCESSOR,
                        "",
                        MFT_EnumFlag.SyncMFT,
                        0,
                        null,
                        0,
                        null
                        );
                }

                // Set the input format for a stream on the sink writer. Note the use of the stream index here
                // The input format does not have to match the target format that is written to the media sink
                // If the formats do not match, this call attempts to load an transform
                // that can convert from the input format to the target format. If it cannot find one, and this is not
                // a sure thing, it will throw an exception.
                hr = workingSinkWriter.SetInputMediaType(sink_stream, videoType, null);
                if (hr != HResult.S_OK)
                {
                    // we failed
                    throw new Exception("Failed on calling SetInputMediaType on the writer, retVal=" + hr.ToString());
                }

                // now we initialize the sink writer for writing. We call this method after configuring the
                // input streams but before we send any data to the sink writer. The underlying media sink must
                // have at least one input stream and we know it does because we set it up earlier
                hr = workingSinkWriter.BeginWriting();
                if (hr != HResult.S_OK)
                {
                    // we failed
                    throw new Exception("Failed on calling BeginWriting on the writer, retVal=" + hr.ToString());
                }

                // Request the first video frame from the media source. The TantaSourceReaderCallbackHandler
                // set up earlier will be invoked and it will continue requesting and processing video
                // frames after that.
                hr = workingSourceReader.ReadSample(
                    TantaWMFUtils.MF_SOURCE_READER_FIRST_VIDEO_STREAM,
                    0,
                    IntPtr.Zero,
                    IntPtr.Zero,
                    IntPtr.Zero,
                    IntPtr.Zero
                    );
                if (hr != HResult.S_OK)
                {
                    // we failed
                    throw new Exception("Failed on calling the first ReadSample on the reader, retVal=" + hr.ToString());
                }

                // we are ready to start, flag this
                buttonStartStopCapture.Text = STOP_CAPTURE;
                // disable our screen controls
                SetEnableStateOnScreenControls(false);
            }
            finally
            {
                // setting this to null will cause it to be cleaned up
                currentDevice = null;

                // close and release
                if (videoType != null)
                {
                    Marshal.ReleaseComObject(videoType);
                    videoType = null;
                }

                if (encoderType != null)
                {
                    Marshal.ReleaseComObject(encoderType);
                    encoderType = null;
                }
            }
        }