private Task TankAngleChanged(float angle, string playerId) { if (debug) { Console.WriteLine($"OBSERVER: NetworkManagerClient TankAngleChanged"); } RotateEventArgs args = new RotateEventArgs { Angle = angle, ConnID = playerId }; BarrelRotate(this, args); return(Task.CompletedTask); }
/// <summary> /// Async method with listeners /// </summary> public async void connect() { _connection.On <string>("Connected", (connectionid) => { Console.WriteLine(connectionid); }); _connection.On <string>("Disconnected", (value) => { Console.WriteLine("Player " + value + " disconnected"); }); //Gets connected player list _connection.On <string>("Players", (value) => { Console.WriteLine(value); Players = JsonConvert.DeserializeObject <Player[]>(value); OnPlayersGot(EventArgs.Empty); }); _connection.On <string>("GameStart", (value) => { Console.WriteLine("Game Starting"); SceneManager.Instance.LoadScene <GameplayScene>(); }); _connection.On <string>("ReceiveMessage", (value) => { //Debug, not used anymore Console.WriteLine("Received " + value); }); _connection.On <string>("Turn", (value) => { if (value == _connection.ConnectionId) { currentTurn = "YOU"; } else { currentTurn = value; } OnPlayerChanged(EventArgs.Empty); }); _connection.On <float, float, string>("PosChange", (x, y, connID) => { MoveEventArtgs args = new MoveEventArtgs { X = x, Y = y, ConnID = connID }; PlayerMoved(this, args); }); _connection.On <float, string>("AngleChange", (angle, connID) => { RotateEventArgs args = new RotateEventArgs { Angle = angle, ConnID = connID }; BarrelRotate(this, args); }); _connection.On <string>("Crate", (value) => { if (value == null) { } else { } }); try { await _connection.StartAsync(); OnPlayerConnected(EventArgs.Empty); } catch (Exception ex) { Console.WriteLine(ex.Message); } }