public TextObject(Vector2 spritePos, string textString = "", Font font = null, int horizontalSpace = 0) { if (font == null) { font = FontManager.GetFont("stdFont"); } this.font = font; hSpace = horizontalSpace; Position = spritePos; sprites = new List <TextChar>(); if (textString != "") { SetText(textString); } }
public TextObject(Vector2 spritePos, string textString = "", Font font = null, float scale = 1) { if (font == null) { font = FontManager.GetFont("stdFont"); } Font = font; this.scale = scale; Position = spritePos; sprites = new List <TextChar>(); if (textString != "") { SetText(textString); } }
public Timer() { counter = 15f; time = new TextObject(new Vector2(Game.window.Width / 2, 50), counter.ToString(), FontManager.GetFont("comics")); }
public override void Start() { base.Start(); Vector2 screenCenter = new Vector2(Game.window.Width / 2, Game.window.Height / 2); GfxManager.Init(); GfxManager.AddTexture("bg0", "Assets/cyberpunk-street3.png"); GfxManager.AddTexture("bg1", "Assets/cyberpunk-street2.png"); GfxManager.AddTexture("bg2", "Assets/cyberpunk-street1.png"); GfxManager.AddTexture("greenTank", "Assets/tanks_tankGreen_body1.png"); GfxManager.AddTexture("tracks", "Assets/tanks_tankTracks1.png"); GfxManager.AddTexture("turret", "Assets/tanks_turret2.png"); GfxManager.AddTexture("bullet", "Assets/tank_bullet1.png"); GfxManager.AddTexture("crate", "Assets/crate.png"); GfxManager.AddTexture("playerBar", "Assets/loadingBar_bar.png"); GfxManager.AddTexture("barFrame", "Assets/loadingBar_frame.png"); GfxManager.AddTexture("bulletIcon", "Assets/bullet_ico.png"); GfxManager.AddTexture("rocketIcon", "Assets/missile_ico.png"); GfxManager.AddTexture("weaponsGUIframe", "Assets/weapons_GUI_frame.png"); GfxManager.AddTexture("weaponsGUIselection", "Assets/weapon_GUI_selection.png"); UpdateManager.Init(); DrawManager.Init(); PhysicsManager.Init(); BulletManager.Init(); FontManager.Init(); FontManager.AddFont("stdFont", "Assets/textSheet.png", 15, 32, 20, 20); FontManager.AddFont("comics", "Assets/comics.png", 10, 32, 61, 65); CameraManager.Init(screenCenter, screenCenter); CameraManager.AddCamera("bg0", 0.2f); CameraManager.AddCamera("bg1", 0.4f); CameraManager.AddCamera("bg2", 0.8f); CameraManager.AddCamera("GUI", 0); playersName = new List <TextObject>(); MinY = Game.window.Height - 20; /*Tile crate4 = new Tile(new Vector2(200, 400)); * Tile crate3 = new Tile(new Vector2(200, 300)); * Tile crate2 = new Tile(new Vector2(200, 200)); * Tile crate = new Tile(new Vector2(200, 100)); * * Tile crate1000 = new Tile(new Vector2(900, 200)); * Tile crate1001 = new Tile(new Vector2(830, 200)); * Tile crate1002 = new Tile(new Vector2(760, 200)); * Tile crate1003 = new Tile(new Vector2(690, 200)); * Tile crate1004 = new Tile(new Vector2(620, 200));*/ players = new List <Player>(); timer = new TextObject(new Vector2(Game.window.Width / 2, 100), "", FontManager.GetFont("comics"), 0.7f); CreatePlayers(4); CurrentPlayer.Play(); bg_far = new Background("bg0", new Vector2(-640, -60), 0); bg_far.SetCamera(CameraManager.GetCamera("bg0")); bg_medium = new Background("bg1", new Vector2(-640, 0), 0); bg_medium.SetCamera(CameraManager.GetCamera("bg1")); bg_near = new Background("bg2", new Vector2(-640, 0), 0); bg_near.SetCamera(CameraManager.GetCamera("bg2")); weaponsGUI = new WeaponsGUI(new Vector2(100, 500), "weaponsGUIframe", DrawManager.Layer.GUI); CameraManager.SetTarget(CurrentPlayer); }