/// <summary>
 /// Called when the tank hits a fence.
 /// Returns false if the tank should stop and true if it should keep going.
 /// </summary>
 /// <param name="hitter">The hit fence.</param>
 /// <returns>False if the tank should stop - otherwise true.</returns>
 public virtual bool HitFence( Fence hitter )
 {
     return false;
 }
示例#2
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 /// <summary>
 /// Places a new fence on the board.
 /// </summary>
 /// <param name="gameTime">The current game time.</param>
 private void PlaceFence( TimeSpan gameTime )
 {
     float dist = Vector2.Distance( Vector2.Zero, Origin );
     float sideDeg = 40F;
     Fence newFence = new Fence(
         Position + ( new Vector2( (float)Math.Cos( MathHelper.ToRadians( Angle + sideDeg ) ), (float)Math.Sin( MathHelper.ToRadians( Angle + sideDeg ) ) ) * dist * Scale * 1.5F ),
         Position + ( new Vector2( (float)Math.Cos( MathHelper.ToRadians( Angle - sideDeg ) ), (float)Math.Sin( MathHelper.ToRadians( Angle - sideDeg ) ) ) * dist * Scale * 1.5F ), this, 16, gameTime, FenceLifeTime );
     newFence.Initialize( Game );
     NumberOfFences++;
     Game.QueueEntity( newFence );
     placeSound.Play();
 }