void InitializeLevel(object sender, EventArgs e) { // Adding Players: Players.ForEach(player => { if (player.TankID == Tanks.Player1) { player1 = player; } else if (player.TankID == Tanks.Player2) { player2 = player; } player.Reset(false); player.ResetEnemyHits(); CreateTankPortal(player); } ); // Adding statistics: CreateStatisticsBlock(); }
public CKeyPressAdapter(Keys[] keys, CTankPlayer receiver) { Keys = keys; Receiver = receiver; }