protected virtual void OnEnable() { //Cache singletons if (m_NetManager == null) { m_NetManager = NetworkManager.s_Instance; } if (m_MenuUi == null) { m_MenuUi = MainMenuUI.s_Instance; } //Reset pages m_CurrentPage = 0; m_PreviousPage = 0; ClearUi(); m_NoServerFound.SetActive(false); m_NextRefreshTime = Time.time; if (m_NetManager != null) { m_NetManager.clientDisconnected += OnDisconnect; m_NetManager.clientError += OnError; m_NetManager.serverError += OnError; m_NetManager.matchDropped += OnDrop; } }
//Fired when player clicks join private void JoinMatch(NetworkID networkId, String matchName) { MainMenuUI menuUi = MainMenuUI.s_Instance; menuUi.ShowConnectingModal(true); m_NetManager.JoinMatchmakingGame(networkId, (success, matchInfo) => { //Failure flow if (!success) { menuUi.ShowInfoPopup("Failed to join game.", null); } //Success flow else { menuUi.HideInfoPopup(); menuUi.ShowInfoPopup("Entering lobby..."); m_NetManager.gameModeUpdated += menuUi.ShowLobbyPanelForConnection; // Agora.io Implimentation var channelName = matchName; // testing --> prod use: matchName IRtcEngine mRtcEngine = IRtcEngine.GetEngine(AgoraInterface.appId); // Get a reference to the Engine mRtcEngine.JoinChannel(channelName, "extra", 0); // join the channel with given match name // testing string joinChannelMessage = string.Format("joining channel: {0}", channelName); Debug.Log(joinChannelMessage); } } ); }
protected virtual void OnDrop() { MainMenuUI menuUi = MainMenuUI.s_Instance; if (menuUi != null) { menuUi.ShowDefaultPanel(); menuUi.ShowInfoPopup("Disconnected from server", null); } if (m_NetManager != null) { m_NetManager.Disconnect(); } }
protected virtual void OnError(NetworkConnection conn, int errorCode) { MainMenuUI menuUi = MainMenuUI.s_Instance; if (menuUi != null) { menuUi.ShowDefaultPanel(); menuUi.ShowInfoPopup("A connection error occurred", null); } if (m_NetManager != null) { m_NetManager.Disconnect(); } }
protected virtual void OnEnable() { //Get fresh references to controllers m_NetManager = NetworkManager.s_Instance; m_MenuUi = MainMenuUI.s_Instance; m_MedalCount.text = ""; if (PlayerDataManager.s_Instance.lastLevelSelected < 0) { m_CurrentIndex = GetFirstUnplayedLevelIndex(); } else { m_CurrentIndex = PlayerDataManager.s_Instance.lastLevelSelected; } AssignByIndex(); }
public void Init(TanksNetworkPlayer netPlayer) { Debug.LogFormat("Initializing lobby player - Ready {0}", netPlayer.ready); this.m_NetPlayer = netPlayer; if (netPlayer != null) { netPlayer.syncVarsChanged += OnNetworkPlayerSyncvarChanged; } m_NetManager = TanksNetworkManager.s_Instance; if (m_NetManager != null) { m_NetManager.playerJoined += PlayerJoined; m_NetManager.playerLeft += PlayerLeft; } m_ReadyLabel.gameObject.SetActive(false); m_WaitingLabel.gameObject.SetActive(false); m_ReadyButton.gameObject.SetActive(true); m_ReadyButton.interactable = m_NetManager.hasSufficientPlayers; if (m_NetManager.gameType == NetworkGameType.Singleplayer) { return; } MainMenuUI mainMenu = MainMenuUI.s_Instance; mainMenu.playerList.AddPlayer(this); mainMenu.playerList.DisplayDirectServerWarning(netPlayer.isServer && m_NetManager.matchMaker == null); if (netPlayer.hasAuthority) { SetupLocalPlayer(); } else { SetupRemotePlayer(); } UpdateValues(); }
//Fired when player clicks join private void JoinMatch(NetworkID networkId) { MainMenuUI menuUi = MainMenuUI.s_Instance; menuUi.ShowConnectingModal(true); m_NetManager.JoinMatchmakingGame(networkId, (success, matchInfo) => { if (!success) { menuUi.ShowInfoPopup("Failed to join game.", null); } else { menuUi.HideInfoPopup(); menuUi.ShowInfoPopup("Entering lobby..."); m_NetManager.gameModeUpdated += menuUi.ShowLobbyPanelForConnection; } }); }
protected virtual void OnEnable() { //Get fresh references to controllers m_NetManager = NetworkManager.s_Instance; m_MenuUi = MainMenuUI.s_Instance; //Get current medals earned from player data and assign to the counter on screen. m_TotalMedalCount = PlayerDataManager.s_Instance.GetTotalMedalCount(); m_MedalCount.text = m_TotalMedalCount.ToString(); if (PlayerDataManager.s_Instance.lastLevelSelected < 0) { //If our last level selected is -1, scan for the first unlocked level without medals earned. //(This will be on first run and when returning from a completed mission). m_CurrentIndex = GetFirstUnplayedLevelIndex(); } else { //Otherwise set the current index to the last mission we had selected. m_CurrentIndex = PlayerDataManager.s_Instance.lastLevelSelected; } AssignByIndex(); }
//Fired when player clicks join private void JoinMatch(NetworkID networkId, string channelName) { MainMenuUI menuUi = MainMenuUI.s_Instance; menuUi.ShowConnectingModal(true); m_NetManager.JoinMatchmakingGame(networkId, (success, matchInfo) => { //Failure flow if (!success) { menuUi.ShowInfoPopup("Failed to join game.", null); } //Success flow else { menuUi.HideInfoPopup(); menuUi.ShowInfoPopup("Entering lobby..."); m_NetManager.gameModeUpdated += menuUi.ShowLobbyPanelForConnection; AgoraVideoController.instance.JoinChannel(channelName); } }); }
protected virtual void Start() { m_MenuUi = MainMenuUI.s_Instance; m_NetManager = NetworkManager.s_Instance; }