//public void ShowTankSelectModal(TanksNetworkPlayer player) //{ // if (m_CustomiseModal != null) // { // m_CustomiseModal.Open(player); // } //} /// <summary> /// Shows the info popup with a callback /// </summary> /// <param name="label">Label.</param> /// <param name="callback">Callback.</param> //public void ShowInfoPopup(string label, UnityAction callback) //{ // //if (m_InfoPanel != null) // //{ // // m_InfoPanel.Display(label, callback, true); // //} //} //public void ShowInfoPopup(string label) //{ // //if (m_InfoPanel != null) // //{ // // m_InfoPanel.Display(label, null, false); // //} //} //public void ShowConnectingModal(bool reconnectMatchmakingClient) //{ // ShowInfoPopup("Connecting...", () => // { // if (NetworkManager.s_InstanceExists) // { // if (reconnectMatchmakingClient) // { // NetworkManager.s_Instance.Disconnect(); // NetworkManager.s_Instance.StartMatchingmakingClient(); // } // else // { // NetworkManager.s_Instance.Disconnect(); // } // } // }); //} //public void HideInfoPopup() //{ // //if (m_InfoPanel != null) // //{ // // m_InfoPanel.gameObject.SetActive(false); // //} //} /// <summary> /// Wait for network to disconnect before performing an action /// </summary> public void DoIfNetworkReady(Action task) { if (task == null) { throw new ArgumentNullException("task"); } NetworkManager netManager = NetworkManager.s_Instance; if (netManager.isNetworkActive) { m_WaitTask = task; LoadingModal modal = LoadingModal.s_Instance; if (modal != null) { modal.FadeIn(); } m_ReadyToFireTask = false; netManager.clientStopped += OnClientStopped; } else { task(); } }
//Go to shooting range private void GotoShootingRange() { m_DecorationPanel.CloseModal(); CloseModal(); LoadingModal loading = LoadingModal.s_Instance; if (loading != null) { loading.FadeIn(); } GameSettings.s_Instance.SetupSinglePlayer(m_ShootingRangeLevel, new ModeDetails(m_ShootingRangeLevel.name, m_ShootingRangeLevel.description, m_ShootingRangeLevel.rulesProcessor)); NetworkManager netManager = NetworkManager.s_Instance; netManager.playerJoined += StartGame; netManager.StartSinglePlayerMode(null); }