public void EnteredToMatchMakingEvent(Tanks.Lobby.ClientMatchMaking.API.EnteredToMatchMakingEvent e, Node any, [JoinAll] SingleNode <ShareEnergyScreenComponent> shareScreen) { MainScreenComponent.Instance.HideShareEnergyScreen(); }
public void EnteredToMatchMakingEvent(Tanks.Lobby.ClientMatchMaking.API.EnteredToMatchMakingEvent e, SingleNode <MatchMakingModeComponent> mode) { base.ScheduleEvent <SaveBattleModeEvent>(mode); }