public void StopLifestealEffect(StartHealingGraphicsEffectEvent evt, LifestealTankReadyNode tank) { tank.lifestealGraphicsEffect.StopEffect(); }
public void StopEmergencyProtectionEffect(StartHealingGraphicsEffectEvent evt, EmergencyProtectionReadyTankNode tank) { tank.simpleEmergencyProtectionGraphicEffect.StopEffect(); }
public void StartRepairEffect(StartHealingGraphicsEffectEvent evt, ReadyTankInvisibilityEffectWorkingStateNode tank) { tank.healingGraphicEffect.StartEffect(tank.tankInvisibilityEffectUnity.InvisibilityEffectShader, evt.Duration); }
public void StartRepairEffect(StartHealingGraphicsEffectEvent evt, ReadyTankNode tank) { base.ScheduleEvent(new AddTankShaderEffectEvent(ClientGraphicsConstants.REPAIR_EFFECT, false), tank); }
public void StartRepairEffect(StartHealingGraphicsEffectEvent evt, ReadyTankInvisibilityEffectIdleStateNode tank) { tank.healingGraphicEffect.StartEffect(tank.tankShader.TransparentShader, evt.Duration); }