public static Vector3 ConvertedReceptionFromServer(Vector3 serverPosition, TankCollidersUnityComponent tankCollidersUnity, Vector3 transformPosition)
        {
            Vector3 vector = serverPosition - tankCollidersUnity.GetBoundsCenterGlobal();

            return(transformPosition + vector);
        }
 public static Vector3 ConvertedSentToServer(TankCollidersUnityComponent tankCollidersUnity) =>
 tankCollidersUnity.GetBoundsCenterGlobal();