public ShaftAimingCollectDirectionEvent(Tanks.Battle.ClientCore.API.TargetingData targetingData) { this.TargetingData = targetingData; }
public SendHitToServerEvent(Tanks.Battle.ClientCore.API.TargetingData targetingData, List <HitTarget> targets, Tanks.Battle.ClientCore.API.StaticHit staticHit) { this.TargetingData = targetingData; this.Targets = targets; this.StaticHit = staticHit; }
public SendShaftAimingHitToServerEvent(Tanks.Battle.ClientCore.API.TargetingData targetingData) { this.TargetingData = targetingData; }
public UpdateBulletEvent Init(Tanks.Battle.ClientCore.API.TargetingData targetingData) { this.TargetingData = targetingData; return(this); }
public UpdateBulletEvent(Tanks.Battle.ClientCore.API.TargetingData targetingData) { this.TargetingData = targetingData; }
public void Collect(TargetingData targetingData, int layerMask = 0) { this.TargetCollector.Collect(this.TargetValidator, targetingData, layerMask); }
public SendHitToServerIfNeedEvent(Tanks.Battle.ClientCore.API.TargetingData targetingData) { this.TargetingData = targetingData; }
public StreamHitResultEvent(Tanks.Battle.ClientCore.API.TargetingData targetingData) { this.TargetingData = targetingData; }