public ShaftAimingCollectDirectionEvent(Tanks.Battle.ClientCore.API.TargetingData targetingData)
 {
     this.TargetingData = targetingData;
 }
 public SendHitToServerEvent(Tanks.Battle.ClientCore.API.TargetingData targetingData, List <HitTarget> targets, Tanks.Battle.ClientCore.API.StaticHit staticHit)
 {
     this.TargetingData = targetingData;
     this.Targets       = targets;
     this.StaticHit     = staticHit;
 }
示例#3
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 public SendShaftAimingHitToServerEvent(Tanks.Battle.ClientCore.API.TargetingData targetingData)
 {
     this.TargetingData = targetingData;
 }
示例#4
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 public UpdateBulletEvent Init(Tanks.Battle.ClientCore.API.TargetingData targetingData)
 {
     this.TargetingData = targetingData;
     return(this);
 }
示例#5
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 public UpdateBulletEvent(Tanks.Battle.ClientCore.API.TargetingData targetingData)
 {
     this.TargetingData = targetingData;
 }
示例#6
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 public void Collect(TargetingData targetingData, int layerMask = 0)
 {
     this.TargetCollector.Collect(this.TargetValidator, targetingData, layerMask);
 }
 public SendHitToServerIfNeedEvent(Tanks.Battle.ClientCore.API.TargetingData targetingData)
 {
     this.TargetingData = targetingData;
 }
示例#8
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 public StreamHitResultEvent(Tanks.Battle.ClientCore.API.TargetingData targetingData)
 {
     this.TargetingData = targetingData;
 }