public ManagingRoom(string id, IPEndPoint localEP, IRoomOwner owner, IEngine engine = null) : base(id, localEP, owner) { Room_Type = RoomType.rtMngRoom; IReciever _Reciever = new ReceiverUdpClientBased(localEP); base.RegisterDependcy(_Reciever); Sender = new SenderUdpClientBased(Reciever); IEngine _Engine; if (engine != null) { _Engine = engine; } else { _Engine = (new ServerEngineFabric()).CreateEngine(SrvEngineType.srvManageEngine); } base.RegisterDependcy(_Engine); IMessageQueue _MessageQueue = (new MessageQueueFabric()).CreateMessageQueue(MsgQueueType.mqOneByOneProcc); base.RegisterDependcy(_MessageQueue); }
public GameRoom(string id, IPEndPoint localEP, IRoomOwner owner, IEngine engine = null) : base(id, localEP, owner) { Room_Type = RoomType.rtGameRoom; Reciever = new ReceiverUdpClientBased(localEP); base.RegisterDependcy(Reciever); Sender = new SenderUdpClientBased(Reciever); IEngine _Engine; if (engine != null) { _Engine = engine; } else { _Engine = (new ServerEngineFabric()).CreateEngine(SrvEngineType.srvGameEngine); } base.RegisterDependcy(_Engine); MessageQueue = (new MessageQueueFabric()).CreateMessageQueue(MsgQueueType.mqByTimerProcc); base.RegisterDependcy(MessageQueue); //OnRoomNetProcessorStarted += this.Engine.OnNetProcStarted_EventHandler; }
//взять этот за основу НУЖЕН НОВЫЙ КОНСТРУКТОР!!!! public GameClient(IPEndPoint localEP, IRoomOwner owner = null) { this.miliseconds = 500; this.adresee_list = new Dictionary <string, IAddresssee>(); this.tcp = new TcpClient(localEP); this.package = new Package(); IReciever _Reciever = new ReceiverUdpClientBased(localEP); base.RegisterDependcy(_Reciever); base.Sender = new SenderUdpClientBased(Reciever); IEngine _Engine = new ClientEngine(); // Нужно будет прописать создание клиентского Engine //IEngine _Engine = (new ServerEngineFabric()).CreateEngine(SrvEngineType.srvManageEngine); base.RegisterDependcy(_Engine); //entity = _engine.Entity; IMessageQueue _MessageQueue = (new MessageQueueFabric()).CreateMessageQueue(MsgQueueType.mqOneByOneProcc); base.RegisterDependcy(_MessageQueue); }