public override void OnAddressseeHolderFull_Handler(object Sender, AddressseeHolderFullData evntData) { if (_shut_down_room_enforced) { return; } //общий сигнал о начале игры при заполнении if (status == GameStatus.WaitForStart) { this.status = GameStatus.Start; this.SendStartGame(); } }
public override void OnAddressseeHolderFull_Handler(object Sender, AddressseeHolderFullData evntData) { //nothing to do required yet }
public override void OnAddressseeHolderFull_Handler(object Sender, AddressseeHolderFullData evntData) { }
} // не нужен, требует EngineAbs public override void OnAddressseeHolderFull_Handler(object Sender, AddressseeHolderFullData evntData) { //nothing to do required yet } // не нужен, требует EngineAbs
public abstract void OnAddressseeHolderFull_Handler(object Sender, AddressseeHolderFullData evntData);