public SwinTank(string name, ItemPosition position) : base(name, position, ARMOUR, ENERGY, HEALTH, SPEED) { this.SwimSpeed = SWIM_SPEED; this.IsSwimming = false; this.OxigenLevel = MAX_OXIGEN; //TODO: Initialize guns }
public StealthTank(string name, ItemPosition position) : base(name, position, ARMOUR, ENERGY, HEALTH, SPEED) { this.IsInvisible = false; this.InvisibilityDuration = INVISIBILITY_DURATION; this.Energy = InitialEnergy; //TODO: Initialize guns }
public Tank (string name, ItemPosition position, int armour, int energy, int health, int speed) : base(name, position) { this.Mode = TankModeEnum.Attack; this.InitialEnergy = energy; this.Armour = armour; this.Energy = this.InitialEnergy; this.Health = health; this.Speed = speed; }
public Machine(string name, ItemPosition position) { this.Name = name; this.position = position; }
public HeavyDutyTank(string name, ItemPosition position) : base(name, position, ARMOUR, ENERGY, HEALTH, SPEED) { //TODO: Initialize guns }