示例#1
0
 /// <summary>
 /// 初始化子弹基类
 /// </summary>
 /// <param name="tank"></param>
 /// <param name="img"></param>
 public BulletFather(TankFather tank, Image img, int speed)
     : base(tank.X, tank.Y, img, img.Width, img.Height)
 {
     SetBullteXY(tank, img);
     this.Dir   = tank.Dir;
     this.Speed = speed;
     this.Grade = 1;
 }
示例#2
0
        /// <summary>
        /// 根据坦克位坐标,图片大小调整子弹坐标
        /// </summary>
        /// <param name="tank"></param>
        /// <param name="img"></param>
        private void SetBullteXY(TankFather tank, Image img)
        {
            switch (tank.Dir)
            {
            case Enums.Direction.Up:
                this.X += (int)(Math.Abs(tank.Width - img.Width) / 2);
                break;

            case Enums.Direction.Down:
                this.X += (int)(Math.Abs(tank.Width - img.Width) / 2);
                this.Y += tank.Img.Height;
                break;

            case Enums.Direction.Left:
                this.X -= img.Width;
                this.Y += (int)(Math.Abs(tank.Height - img.Height) / 2);
                break;

            case Enums.Direction.Right:
                this.X += tank.Img.Width;
                this.Y += (int)(Math.Abs(tank.Height - img.Height) / 2);
                break;
            }
        }