private Game() { GameParameters = new GameParameters(); _gameClock = new Timer(); _gameClock.Elapsed += GameTick; _gameClock.Stop(); _countDownClock = new Timer(); _countDownClock.Interval = 1000; _countDownClock.Elapsed += CountdownTick; _countDownClock.Stop(); _gameStopWatch = new Stopwatch(); State = new ServerGameState(); _shellCounter = 0; _time = 0; }
public void Init() { Log.Info("Game (re)initialised"); _gameClock.Stop(); _countDownClock.Stop(); State = new ServerGameState(); }