protected override void LoadContent() { _spriteBatch = new SpriteBatch(GraphicsDevice); //TankGameLibrary.SubTexture[] textureAtlas2 = null; // TODO: use this.Content to load your game content here using (var reader = new StreamReader(Path.Combine(Content.RootDirectory, "allSprites_default.xml"))) { var serializer = new XmlSerializer(typeof(TextureAtlas)); _textureAtlas = (TextureAtlas)serializer.Deserialize(reader); } _tileSheet = Content.Load <Texture2D>("allSprites_default"); SpriteFont font = Content.Load <SpriteFont>("myFont"); //textureAtlas2 = Content.Load<TankGameLibrary.SubTexture[]>("allSprites_modified"); //XmlWriterSettings settings = new XmlWriterSettings(); //settings.Indent = true; //using (XmlWriter writer = XmlWriter.Create("example.xml", settings)) //{ // IntermediateSerializer.Serialize(writer, textureAtlas, null); //} _tileSprites = new Sprite[8]; _tileSprites[0] = new Sprite(); _tileSprites[0].Load(_tileSheet, _textureAtlas.GetRectangle("tileGrass1")); _tileSprites[1] = new Sprite(); _tileSprites[1].Load(_tileSheet, _textureAtlas.GetRectangle("tileGrass2")); _tileSprites[2] = new Sprite(); _tileSprites[2].Load(_tileSheet, _textureAtlas.GetRectangle("tileSand1")); _tileSprites[3] = new Sprite(); _tileSprites[3].Load(_tileSheet, _textureAtlas.GetRectangle("tileSand2")); _tileSprites[4] = new Sprite(); _tileSprites[4].Load(_tileSheet, _textureAtlas.GetRectangle("tileGrass_transitionN")); _tileSprites[5] = new Sprite(); _tileSprites[5].Load(_tileSheet, _textureAtlas.GetRectangle("tileGrass_transitionE")); _tileSprites[6] = new Sprite(); _tileSprites[6].Load(_tileSheet, _textureAtlas.GetRectangle("tileGrass_transitionS")); _tileSprites[7] = new Sprite(); _tileSprites[7].Load(_tileSheet, _textureAtlas.GetRectangle("tileGrass_transitionW")); var editorButton = new Button((int)MainMenuButton.MapEditor, font, "Map Editor", Color.Black); var gameButton = new Button((int)MainMenuButton.StartGame, font, "Start Game", Color.Black); var quitButton = new Button((int)MainMenuButton.Quit, font, "Quit", Color.Black); editorButton.Load(_tileSheet, _textureAtlas.GetRectangle("treeGreen_large")); gameButton.Load(_tileSheet, _textureAtlas.GetRectangle("treeGreen_large")); quitButton.Load(_tileSheet, _textureAtlas.GetRectangle("treeGreen_large")); editorButton.Position = new Rectangle(100, 100, 120, 80); gameButton.Position = new Rectangle(100, 200, 120, 80); quitButton.Position = new Rectangle(100, 300, 120, 80); _mainMenu.AddButton(editorButton); _mainMenu.AddButton(gameButton); _mainMenu.AddButton(quitButton); _baseTank = new Tank(); _baseTank.Load(_tileSheet, _textureAtlas.GetRectangle("tankBody_blue")); //Need to set the height/width or else you get a dumb bug where it doesn't draw _baseTank.Position = new Rectangle(0, 0, 38, 38); }